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#761 Elvenlord

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Posted 21 February 2007 - 09:55 PM

Then send one batt off in one direction and the other in another.
But even losing one will be a loss for you, 300v200....... micro well my friends.....

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#762 Celeglin

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Posted 21 February 2007 - 11:53 PM

Elves will be a little more proficient against early rushes in the next version because of changes made to the Flets.

oh and Legolas's summon power says four troops but unless i miscounted only three arrived. :p

Typo.

I think Uruks may actually be faster than Mirks though, so I dunno if it actually works :/

Same speed. Uruks are only faster when under Palantir Vision and near Ugluk.

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#763 Taralom

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Posted 22 February 2007 - 08:15 PM

little answer to the bug i found:

ohw, well the fact that they don't have the upgrades changes it, but it shouldn't happen right?
well it sure looked weird.
how did EA do it then??
perhaps you can look how they did it and adjust it.

but that's more something for the final version.

Mirkwood scouts:

they are perhaps one of the most weakest units in the game. they can get killed easily by unupgraded gondor archers. i always make 4 battalions of them and then the other units.
those four battalions defend my camp and all while i'm upgrading galadhrim and mithlond's.

it helps
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#764 Hearach

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Posted 22 February 2007 - 08:33 PM

Why would you want stronger scouts?
The elves have plenty of other strong units.
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#765 Elvenlord

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Posted 22 February 2007 - 10:45 PM

Dude, scouts are all about micro.....
Yes they die easily, but their dps is huge in ambush and with their extremly fast firing rate

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#766 Celeglin

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Posted 23 February 2007 - 02:28 AM

ohw, well the fact that they don't have the upgrades changes it, but it shouldn't happen right?
well it sure looked weird.
how did EA do it then??
perhaps you can look how they did it and adjust it.

Just about EVERYTHING I do is by taking what EA did and adjusting it. It just didn't work with the given model, bones, and animation coding.

Mirkwood scouts:

they are perhaps one of the most weakest units in the game. they can get killed easily by unupgraded gondor archers. i always make 4 battalions of them and then the other units.
those four battalions defend my camp and all while i'm upgrading galadhrim and mithlond's.

Heeeeck no. Used properly, they are the best tier 1 unit out there. Best attack, best firing rate (only Rangers and Avari Archers come close to/have the same speed), stealth, and running speeds on par with Uruks makes them (as Elvenlord stated) excellent micromanagers. Give them Fire Arrows and they are vicious against structures (that fast firing rate really comes in handy).

One thing you guys may want to experiment with is the "Hold Fire" command, allowing for some more strategies (diverting enemies with a single batt of Scouts, while a second or third lies in wait "Holding Fire" to take the enemy while they're running around like a chicken with its head cut off).

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#767 Olorin

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Posted 23 February 2007 - 05:09 AM

One thing you guys may want to experiment with is the "Hold Fire" command, allowing for some more strategies (diverting enemies with a single batt of Scouts, while a second or third lies in wait "Holding Fire" to take the enemy while they're running around like a chicken with its head cut off).

That'll definately be something that I would want to try out when I get my PC fixed (in about 2 weeks! Yay!).
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#768 Celeglin

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Posted 23 February 2007 - 12:36 PM

I know it can be disappointingly ineffective against human players, but the predictable movements of the AI make it quite possibile.

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#769 Olorin

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Posted 24 February 2007 - 03:44 AM

I know it can be disappointingly ineffective against human players, but the predictable movements of the AI make it quite possibile.

Very true, and since I'm mostly gonna be playing with AI, bonus!
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#770 Thorontur

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Posted 17 March 2007 - 03:21 AM

I know it can be disappointingly ineffective against human players, but the predictable movements of the AI make it quite possibile.


:p ^_^ :p

#771 Hearach

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Posted 04 April 2007 - 09:47 PM

Don't worry, I'm pretty sure if you use a thickly wooded area and because of the fact they are dressed in green, it might take a while for a human player to realize where you are attacking from which may give you enough time to finish them.
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#772 Taralom

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Posted 05 April 2007 - 03:27 PM

Don't worry, I'm pretty sure if you use a thickly wooded area and because of the fact they are dressed in green, it might take a while for a human player to realize where you are attacking from which may give you enough time to finish them.

i usually use the minimap to see where they are coming from
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#773 Elvenlord

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Posted 05 April 2007 - 08:25 PM

The mini-map lag rears its ugly head :p
Unless you have a super computer
*cough*adummy*cough*
:p

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#774 Taralom

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Posted 06 April 2007 - 07:51 AM

The mini-map lag rears its ugly head :p
Unless you have a super computer
*cough*adummy*cough*
:p

i definately don't have a supercomputer but the mini map works fine.
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#775 Taralom

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Posted 09 April 2007 - 05:00 PM

by the way,

has anyone noticed that Gothmog when mounted has no left arm?
i got some screenies and i will post them with this post.

perhaps it can be solved for the next version.

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#776 m@tt

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Posted 09 April 2007 - 07:13 PM

I brought this up before, Cel says he can't be bothered

edit:

w00t!!!!!!!!1111111111111 500 post!!!!!!!111111111111

5.2 a day.... man I gotta get a life

Edited by mh_gollum, 09 April 2007 - 07:40 PM.

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#777 Taralom

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Posted 09 April 2007 - 07:27 PM

well it looks a bit strange
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#778 Elvenlord

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Posted 09 April 2007 - 08:34 PM

Oh well, it's just gothmog.....
YAY! GO mh! :thumbsupsmiley:

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#779 Olorin

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Posted 10 April 2007 - 03:42 AM

Gothmog and his arm is a low priority thing at the moment. And I like what you've done with the forum adummy. :thumbsupsmiley: You've made room for TLT I guess?
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#780 Taralom

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Posted 10 April 2007 - 02:36 PM

i'd like it more when the TLT actually has a forum
and if it is in the colors of this forum.
at least mine here is bit white/silverish.
can you adjust the colors btw?
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