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Making an ingame cinematic


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#1 Guest_Onion2k6_*

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Posted 04 November 2006 - 04:31 PM

can any of you give me any tips on how you could make a sort of... short film

#2 Pixel

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Posted 04 November 2006 - 05:36 PM

Explain more please? what kind of film? you want to record some ingame footage? or make a cinematic?
Btw... i dont think this is the correct place for asking that. :)

#3 Guest_Guest_*

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Posted 04 November 2006 - 06:03 PM

sorry, didn't know where else to ask. I've always wnated to create a sort of film. I would probably be cinematic as i have done ingame footage before but had to delete it causei had no memory left...

#4 Pixel

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Posted 04 November 2006 - 06:11 PM

Well to make a cinematic you will need to use worlbuilder and script the whole thing to how you want it. Then record it with some video recording software for example fraps wich is free.

#5 Guest_Onion2k6_*

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Posted 04 November 2006 - 06:23 PM

thanks. what form of script, would it be sequential???

#6 Hostile

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Posted 05 November 2006 - 01:21 AM

You do have to use world builder.

1) You start squentially by creating teams with units that move where you want them to by using way points.

2) You create various polygon areas along a route you want the camera to move along, and place your teams (units) in these areas.

3) You then place another set of waypoints that the camera will follow across the map. This series of waypoints should pass through each polygon.

So now you have a path along which the camera moves through waypoints, you now have a sequence of polygon areas that follow along the camera path.

4) You set conditions that as the camera enters each polygon to activate the teams (units) so they do there little scripted action.

You can also set the initials angle of the camera and zoom it in and out as it moves. And you can assign a skybox so you have a sky showing when your camera is at such a sharp angle relative to the ground.

It's very complex to coordinate it all. But that is what movie directors do.

I'd set this test map as you defualt map when the game starts, so your map will play behind the menus. Then use Fraps free movie capture to get the film. I've never done it but that is the idea. See you can't really play a cinamatic map so it's hard to test it.

#7 Bart

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Posted 05 November 2006 - 01:24 AM

actually there's a screen to set up camera movements in WB, with keyframes, a preview window and other handy tools. you then give these movements a name and you can activate them with a script
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#8 Fingulfin

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Posted 05 November 2006 - 02:10 AM

The "Camera Options" Tool. Find it: Edit-Camera Options. Its not hard to learn how to use, and yes, it was there in BFME I :blink:
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#9 Celeglin

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Posted 09 November 2006 - 02:47 AM

It's very complex to coordinate it all. But that is what movie directors do.

Riiiight...

Nice tutorial though, thanks for posting.

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#10 King_Onion

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Posted 24 November 2006 - 11:33 PM

thanks. i'll try that whenever i get WB to work....

#11 whoozy

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Posted 25 November 2006 - 06:16 PM

You don't even have to use a recorder like fraps, you can do it another way.

Make a script that enables the "Record to avi" Then you start the game, it will lag like hell but it will make a screenshot of every frame (well maybe not every but almost every) You will just put it on and do something else, NOT ON YOUR COMPUTER! otherwise it will record that ^_^

Then once its done you go to "My battle for middle earth 2 screenshots" and there you will see lots of screenshots, copy them into some moviemaker tool and play them fast after each other.

What the advantage of this is? You can make movies with ULTRA HIGH even if your computer normally lags with it.

Hope this helped
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#12 Fingulfin

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Posted 05 December 2006 - 07:52 PM

LOL! I just saw this! Whoozy that has got to be the funniest technique I have ever heard! And it sounds like it works great! Man, this is funny!
*Gets off the floor from laughing*
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#13 King_Onion

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Posted 06 February 2007 - 06:12 PM

I was wondering if there was anyway to testing it in WB...
I have tried (making a guy move from one place to another!!! lol) but im not sure if it works?

#14 Rob38

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Posted 06 February 2007 - 07:41 PM

Well the only way, as far as I know, to see your units move in the map during a cinematic scene is by actually playing the map. It can be quite a pain because if the unit doesn't move the way you want it to, you have to change the script in Worldbuilder and go back in the game to see if you got it right.

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