New spellbooks?
#1
Posted 08 November 2006 - 01:12 AM
However that being said, what could truly set this mod apart from others would be a near completely new spellbook. For a few reasons, one being you could make factions even more diverse, and add incentive to play the mod, as often people play a mod for a change of pace, and that would certainly be a draw. And of course with more people playing, more exciting online play ect.
Anyhoo before I get off track just a few ideas:
1. Summons for evil factions aswell(balrog excluded), perhaps morgoth summon, sauron summon ect. Also unit summons could be good, as if another summoned an army of horsemen, you could summon pikes, however if they summoned elves your choice of summon isnt so good... Perhaps making aod cost 20 aswell, or the balrog a less(and weaker) expensive balrog, and gothmog(Lord of the balrogs) as the highest summon.
2. A lesser version of a buyable power point ability to enhance sarumans(saruman maia, saruman of many colors ect.) power, perhaps unlocking his level 10 ability, which might add incentive to level him.
3. Some territory abilties(something like setting a section of trees on fire or something to that effect, damaging units), perhaps have a territory change for fod(increasing attack instead of defense).
4. A few changes in prices and effectiveness of the few abilities kept.
#2
Posted 08 November 2006 - 02:18 AM
Thanks for your suggestions though.
#3
Posted 08 November 2006 - 03:04 AM
I mean, all you have to do is change armor to damage.
I don't know, I'm no modder.
But it would be more.... Can't find the word right now
Since the FoD were always attacking (for the most part )
#4
Posted 08 November 2006 - 03:06 AM
I should mention though, that I would love to get rid of those damn Balrog and AotD abilities...
#5
Posted 08 November 2006 - 03:06 AM
trust me on this, im taking a programming class and i finally now how hard it is for a modder to code :(
edit: told ya
edit 2: hurray revora almost has its 6,000 member. welcome chaoserver!
Edited by adummy, 08 November 2006 - 03:10 AM.
#6
Posted 08 November 2006 - 03:08 AM
I'm taking a website making class, and it takes forever to code some of that stuff, can't even imagine how bad it must be for you
#8
Posted 08 November 2006 - 03:12 AM
Edited by adummy, 08 November 2006 - 03:13 AM.
#9
Posted 08 November 2006 - 03:13 AM
#10
Posted 08 November 2006 - 04:49 AM
I see what you mean by making entirely new spellbooks, but you wouldnt really have to, just subsitute some in(eg, put sarumans power up somewhere in the right branch of the abilities, and possibly make tainted land give attack bonus as opposed to defense, neither of which(unless Im mistaken) would be all that hard.
Sorry if I come across as rude, just offering a few ideas for this already phenomenal mod.
#11
Posted 08 November 2006 - 10:24 AM
#12
Posted 08 November 2006 - 10:33 AM
#13
Posted 08 November 2006 - 03:41 PM
The 4th Age version 0.8 has been released: Link
#14
Posted 08 November 2006 - 04:18 PM
I don't like coding in general... I just dislike spellbook coding a little bit more than the rest because it has so many stupid little extra steps.why do you hate spellbook coding? That's the part I love! I hate the part when I have to FIX errors, or add new people (units, and hordes, gah) well, I can code "advance",
lol, the time it takes me to do a skin varies... Gandalf took me around 2 hours last night... But I could probably pull off an Elf in under a half hour because of the library of texture work I've built up for them .nah, the skins that's been worked on the most, probably....1 hour?
Aaaanyway... I must repeat that I would like to get rid of the Balrog and AotD... I've thought of some abilities that could replace them, but would love to hear some brainstorming. For Mordor I was thinking of a Mumakil charge (summon six Mumakil who are in a constant "trample" state... if possible) and a Lightning Storm ability (kind of like that crazy Rain of Fire spell I've seen shots of... But covering the whole map and more spread between the lightning bolts) for Isengard. Haven't any ideas yet for Rohan, and if I can't think of anything decent for Gondor, I'd consider leaving them with AotD.
#15
Posted 08 November 2006 - 04:49 PM
Anyways, do something that's the same as your elves last power haven't tried it yet:P but that mist, if it's only hiding your troops (wich is good) you should have something that is about the same effectiveness for the others...
An idea for Mordor though, would be that you "summon" a fellbeast w\rider that comes from heaven (ironic isn't it?) and flies "right down" and "crashes" into the area, and destroying everything within', then fly straigt off the map. you'll have to do an anim for that though maybe.... but now that I've said that, I almost wanna do it myself anyways, the Isenguard sounds pretty cool although, it could be hard acctually hitting something, so I'd take the aoe back in it but still, I wouldn't let it be a base crusher, since Isenguard is the best Siege faction
For Rohan and Gondor, I have little ideas, exept summons from eachother wich is a very boring one too and Gondor can already summon Rohirrim
but, there could be a charge one for Rohan, that summons a Rohirrim Army to trample the enemy, but then again, making the move themself would prove difficult, atleast if their suppose to go against the enemy! don't think it's possible. but they would be unconntrollable
Gondor, hmm.... maybe a trebuchet artillery? that comes from "heaven" and hits the targeted, wich is suppose to be destroyed
anyways, I might come up with something better later, dunno
EDIT: fixed 10 spelling mistakes, more there still are
And something rohirric They could have something with the sunrise to do, since basicly, both TTT and ROTK showed that they came with the sunrise but the power itself is a though one, since there is already a spell like that, but perhaps you could make it better, like also raise the attack and speed for your units or something... dunno
Edited by Lauri, 08 November 2006 - 04:55 PM.
The 4th Age version 0.8 has been released: Link
#16
Posted 08 November 2006 - 05:04 PM
Just so you know, the elves special power doesn't stealth people, it just damages everything in the radius. It's very useful for taking down massed orc armies I find.
Anyway a few quick ideas to stop this post from being entirely useless:
Gondor - Blood of Numenor - All units and heroes permanently get large stat boosts, so that the Gondor army might actually be feared for once *gasps*
Rohan - Hmm can't think of much for them. I was thinking maybe a "Favour of the Lady" ability, but stealth powers like that don't have any base in the BFME1 code.
I don't have any ideas for the evil factions except the boring old summon powers :(
#17
Posted 08 November 2006 - 09:28 PM
You could summnn Haldir and a army of elves, but there already is a elf summon
Edited by Elvenlord, 08 November 2006 - 09:29 PM.
#18
Posted 08 November 2006 - 10:38 PM
No fuel left for the pilgrims
#19
Posted 09 November 2006 - 12:39 AM
isengeard should summon catapults in my opion.
if you plan on moving aragorn and gimli out of rohan you could have their power be aid of the hunters (aragorn, legolas, gimli)
#20
Posted 09 November 2006 - 02:16 AM
Nope, I won't have a Sauron summon. Going to be faithful to the books in that respect.
[quote]isengeard should summon catapults in my opion.[/quote
I'm really quite fond of the Thunder Storm ability.
[quote]if you plan on moving aragorn and gimli out of rohan you could have their power be aid of the hunters (aragorn, legolas, gimli)
[/quote]
I actually don't plan on removing Gimli. It would mean more heroes to create for Rohan and more balance work for Gondor. I also like the idea that the three hunters are split over the three good factions. My current thoughts for a Rohan ultimate power revolve around Helm's Horn...
EDIT: Why in hell aren't my quotes working
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