I've started a 'project', so to say, to document and map out how the scb file format works. Generals uses scb for its scripts, so if we understand how the scb files are layed out, the community can create specialised script editors for Generals. This means you would no longer need to use the resource-hogging World Builder for your script editing!
Of course, we didn't get that far yet. I've started with some basic work on the scb structure, but there's still a lot that needs to be found. So, if you have any spare time and have some knowledge with hacking/hex editing/file formats/whatever, take a peek and see if you can find out anything others have missed!
The 'project' is in a thread at Sleipnirstuff, here:
http://www.sleipnirs...p...=14&t=14027
Any help would be greatly appreciated!
Help crack the scb format!
Started by CodeCat, Nov 15 2006 01:59 PM
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