I have a fairly good feeling the bugs with the teleporting are relic issues as I have experienced them in human vs human games without the AI mod.
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Well, I have only experienced the disappearing Monolith or Monolith teleporting bugs with an AI present, but in my case, it was the human player who was experiencing the bug.
Anyway, you are right, it's probably a Relic hardcoded bug that Arkhan and Larkin can't touch, but every once in awhile, these guys surprise me and find a workable solution while they are in there tweaking the AI. Sometimes they fix something in the AI and it seems to magically carry over into other things as well -- some kind of global variable thing that they clean up or stabilize, most likely. It's happened before with other things, from what I remember, but obviously not if the whole thing is hardcoded and locked in stone by Relic.
Wouldn't surprise me if Thud were to write, "we can't do that, because it's a Relic bug," and it wouldn't surprise me if one day Arkhan writes, "I found what was wrong with the nearly damaged teleporting Restored Monoliths, and I fixed it, for the AI at least." I have seen it go both ways.
Edited by ThetaOrion, 17 November 2006 - 02:00 AM.