okay now be careful here..
Are we making AI to almost always rape players within 2-3mins or are we making AI to be overall generally challenging and fun? Granted, this may work for pro-players who want the challenge of trying to stop an INSANE AI rush but please note: We could EASILY make rushing AI if we wanted to but why? Then we would totally alienate 90% of the users who will play our Advanced AI mod (novice to below average players).
I think this is good that we could come out with AI RUSHING TEMPLATES for the community which can be imported into our mod to give pro players a massive challenge. I like this idea.. Importable "Rushplates" if you will like Malkor is making and having alot of fun with by getting so very badly ass-handed by his own evil scripts!!!
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That's it exactly, Thud!! You got it.
I don't wan't Malkor's killer builds to completely replace Arkhan's. That's not what I want, and I'm sure that 90% of your users would be in agreement with me.
Arkhan's more generic build programs are what most of us ordinary players who do Team Play really want. In my Team Play games, I'm not interested in being rushed any more than I'm already being rushed. The periodic Arkhan rush is challenging and frustrating enough for an ordinary player like me. Arkhan's builds are good enough for general use or for the build programs that are installed into the AI Mod by default! For the most part, they don't need any improvement.
However, Malkor's AI RUSHING TEMPLATES are more suited for FFA (Free-For-All) games where the rushing headaches get spread around a bit.
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I think this is good that we could come out with AI RUSHING TEMPLATES for the community which can be imported into our mod to give pro players a massive challenge. I like this idea.. Importable "Rushplates" if you will
And this is the perfect solution. You got it!! You understood what we want!
Go with Arkhan's Build Programs for the default AI Mod intstall. But in Arkhan's AI Customization Program or Control Panel, or in an optional hotfix, give the user community the opportunity to import Malkor's Pro AI RUSHING TEMPLATES instead, so that they can be used whenever a user wants them (for FFA or for Team Play) or removed whenever a user wants them gone and replaced with Arkhan's orginals. The perfect solution.
And, I'm glad that you like the idea, because it will probably happen now!! And, it's a good idea.
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Malkor likes being slaughtered in the first two or three minutes, so he should be able to get that masochistic experience on a continuing basis if he wants. Malkor also likes jamming bamboo splinters into and under his fingernails, we all know. He should be allowed to do his thing!
ThetaOrion likes the huge epic fully-capped fully-tiered games on large maps where the human player can play for hours on end and enjoy the show, so he shouldn't be forced to be slaughtered in the first two or three minutes game after game after game.
Solution: A compromise, "Importable Rushplates" that can be imported or removed at will. Beauty!!
Edited by ThetaOrion, 19 November 2006 - 12:51 AM.