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ironmonkaa's questions


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#1 ironmonkaa

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Posted 19 November 2006 - 04:33 PM

hey, does any one have a new faction the have created with the basics, and the bases?

i would really apreciate if some one could send it to me becuase i just cant do it

Edited by Lauri, 22 November 2006 - 09:54 PM.


#2 Pixel

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Posted 19 November 2006 - 09:46 PM

Your having trouble making the playtemplate.ini part? or the base making part?

#3 ironmonkaa

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Posted 19 November 2006 - 09:57 PM

the base making part mostly

#4 ironmonkaa

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Posted 19 November 2006 - 09:58 PM

hey, how mould u make a special power's fx make the hole screen go pure white like an atomic bomb had hit?

#5 thelemur

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Posted 20 November 2006 - 12:42 AM

what do you mean exactly?do you want everything to be completely whited out or do you just want it to get really bright as if a bomb went off,with some sort of flash affect?

Edited by thelemur, 20 November 2006 - 12:42 AM.

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#6 ironmonkaa

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Posted 20 November 2006 - 01:29 AM

like a flash effect, and thats all u can see

#7 Bart

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Posted 20 November 2006 - 05:44 PM

the isengard mine makes the screen shake, maybe you can do a white screen in the same way

Edited by 2playgames, 20 November 2006 - 05:44 PM.

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#8 ironmonkaa

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Posted 20 November 2006 - 09:02 PM

well thats the problem, i dont know hwo to make the hole screen white

#9 Phil

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Posted 20 November 2006 - 10:05 PM

Yes, I still have that bunch of files of my first modding attempts :rolleyes:

My Elves Mod

Don't expect it to be fantastic (it was before I started working on QFME) or working with the 1.03 patch. Just grab the bases and take over the object names used in those .bse files (or it won't work, of course). You can take it freely, do with it whatever you want. No credit needed if you don't want to give me some :D

And yeah, as the title says, it adds the faction Elves. Should you encounter any problems, just let me know.

Edited by Dark Lord of the Sith, 20 November 2006 - 10:06 PM.

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#10 ironmonkaa

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Posted 20 November 2006 - 11:50 PM

ok thanks a lot, il try it out tonight

how do u put it into bfme?, i cant remember how to start it with mods

Edited by ironmonkaa, 21 November 2006 - 12:00 AM.


#11 thelemur

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Posted 21 November 2006 - 12:48 AM

i think maybe if you somehow do like a fog affect?like with unexplored areas,but make the colors so it comes up bright white and have it activated by the spell?is what i said even possible?
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#12 Guest_Guest_*

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Posted 21 November 2006 - 01:21 AM

Do you know anything about particlesystems? If so, you'll want to make a particlesytem that spawns one particle, but with huge size, and white color. Does that make sense?

#13 ironmonkaa

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Posted 21 November 2006 - 01:22 AM

ya thats a good idea, but im not sure how u would do that

#14 Nazgul Lord

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Posted 21 November 2006 - 01:27 AM

^I was that guest.

Try something like this, and see if it works.
Please note, I haven't tested this myself. If you use it, and it works, could you post a screenshot?
FXParticleSystem NukeFlash
	System
	Priority = ALWAYS_RENDER
	ParticleName = exlaser.tga
	Lifetime = 10 10
	SystemLifetime = 5
	SortLevel = 1
	Size = 100 100
	BurstCount = 2 2
  End
  Color = DefaultColor
	Color1 = R:255 G:255 B:255 0
	Color2 = R:0 G:0 B:0 20
  End
  Update = DefaultUpdate
	SizeRate = 80 160
	SizeRateDamping = 0.8 0.7
	AngleZ = -1 1
	AngularDamping = 1 1
	AngularDampingXY = 1 1
  End
  Physics = DefaultPhysics
	Gravity = 1
	VelocityDamping = 1 1
  End
  EmissionVelocity = OutwardEmissionVelocity
	Speed = 1 1
  End
  EmissionVolume = PointEmissionVolume
  End
  Draw = DefaultDraw
  End
End

Hope that helps! :p

Edited by Nazgul Lord, 21 November 2006 - 01:28 AM.

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#15 ironmonkaa

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Posted 21 November 2006 - 02:43 AM

sotra worked just didnt cover the hole screen, also i had to delete "AngularDampingXY = 1 1"

it crashed because of it, il get a screen shot in a few

#16 Nazgul Lord

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Posted 21 November 2006 - 12:06 PM

Sorry, I didn't put in an important line of code. Check below for the new version. Also, I used a BFME 2 particle system as the base, so angulardampingxy probably don't exist in BFME 1.

Anyways, I hope this version works right!

FXParticleSystem NukeFlash    System    Priority = ALWAYS_RENDER    ParticleName = exlaser.tga    Lifetime = 10 10    SystemLifetime = 5    SortLevel = 1    Size = 100 100    BurstCount = 2 2    IsGroundAligned = Yes  End  Color = DefaultColor    Color1 = R:255 G:255 B:255 0    Color2 = R:0 G:0 B:0 20  End  Update = DefaultUpdate    SizeRate = 80 160    SizeRateDamping = 0.8 0.7    AngleZ = -1 1    AngularDamping = 1 1  End  Physics = DefaultPhysics    Gravity = 1    VelocityDamping = 1 1  End  EmissionVelocity = OutwardEmissionVelocity    Speed = 1 1  End  EmissionVolume = PointEmissionVolume  End  Draw = DefaultDraw  EndEnd

Edited by Nazgul Lord, 21 November 2006 - 12:08 PM.

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#17 ironmonkaa

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Posted 21 November 2006 - 12:45 PM

ok it works, thanks a lot

also wut is the key for a screenshot, i forget

#18 Nazgul Lord

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Posted 21 November 2006 - 01:30 PM

F12 for screenshots. Also use F9 to hide the UI (palantir, Hero Portraits, etc) so it doesn't clutter up the screenshot. Glad I could help! :p :p

Edited by Nazgul Lord, 21 November 2006 - 01:30 PM.

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#19 Phil

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Posted 21 November 2006 - 01:45 PM

It's amazing. Now we have another new generation of helpers already. That's why I like this place so well.
One comes here, asks, gets the answers, starts to understand himself and next time it's him explaining stuff and helping others. I love T3A :p

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#20 Lauri

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Posted 21 November 2006 - 03:49 PM

uhm...... then your screwed....

EDIT (kinda): oh, what's with the ? and 2 that's so alike? :p BFME? BFME2, kinda alike :p spam spam spam

You have yo use the big method, and extract the files also :cool:

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