Modding Advice
#1 Guest_eglang_*
Posted 23 November 2006 - 01:18 AM
#3
Posted 23 November 2006 - 03:34 PM
2.Didnt place the model/textures in the right directorys (art/w3d/2letterfolder/etc).
3.Didnt make the asset.dat correctly.
Thats all i can think of right now.
#4
Posted 23 November 2006 - 08:49 PM
1.Binded it wrong.
Hmm... Does that really make the model turn up invisible in-game? I've never had any problems with that...
#5
Posted 23 November 2006 - 09:16 PM
yes Night, they show up invisible ingame IF their binded "wrong"... if you use too much time on a bind or something, it happened to me all the time when I used Sy's asset1.Binded it wrong.
dude, your in the wrong forum, sorta BFME anyone?2.Didnt place the model/textures in the right directorys (art/w3d/2letterfolder/etc).
The 4th Age version 0.8 has been released: Link
#6
Posted 23 November 2006 - 10:16 PM
2.Uh wrong forum sorry. Didnt look at the name. Well add it as art/w3d/model here then. Happy? Its basicly the same anyway.
Edited by FlameGuard, 23 November 2006 - 10:18 PM.
#8
Posted 24 November 2006 - 10:41 AM
never heard that the modell will be invisible, if it is binded wrong
"The path of the righteous man is beset on all sides
By the inequities of the selfish and the tyranny of evil men.
Blessed is he who, in the name of charity and good will,
Shepherds the weak through the valley of darkness,
For he is truly his brother's keeper and the finder of lost children.
And I will strike down upon thee with great vengeance and furious anger
Those who attempt to poison and destroy my brothers.
And you will know my name is the Lord when I lay my vengeance upon you."
#9
Posted 24 November 2006 - 12:35 PM
arg, so that's the reason......If the mesh name in 3DS/RenX is two words (e.g. THEODEN MESH), then Sy's asset builder will not recognise it, so it'll be invisible in-game.
F**K liberty! whatever that means
well, don't use Sy's anymore, so.... care
EDIT: and the question man, if you read any of this, please reply... when I moved it, there was no link from GtO's forums... dunno why...
Edited by Lauri, 24 November 2006 - 12:36 PM.
The 4th Age version 0.8 has been released: Link
#10
Posted 29 November 2006 - 12:54 PM
Break dancing into the hearts of millions
#11
Posted 29 November 2006 - 01:36 PM
And this is why you should always be using EA's asset builder. Nothing you do with the binding will cause the model to not show up ingame, so long as you use their program.yes Night, they show up invisible ingame IF their binded "wrong"... if you use too much time on a bind or something, it happened to me all the time when I used Sy's asset1.Binded it wrong.
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