Modeling Help
Started by
Guest_Guest_bob_*_*
, Nov 23 2006 09:12 PM
5 replies to this topic
#1 Guest_Guest_bob_*_*
Posted 23 November 2006 - 09:12 PM
Well i've manage to get the model to the way i like but i keep getting problems when i try to bind models to the skeleton i keep getting an error saying 'Cannot Bind: would create dependency loop'
#3
Posted 23 November 2006 - 09:19 PM
Clone the mesh, call it whateverthemeshnamewas1, remove the original, and then rename your copy to the original. So in the end you have a clone of that mesh with the same name as the original.
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#4
Posted 23 November 2006 - 10:14 PM
Or you could just not add the mesh/model names to the wwskin. Much easier imo.
#5
Posted 25 November 2006 - 12:06 AM
Didn't know that worked too...
Well, I don't have this problem very often, so...
Well, I don't have this problem very often, so...
#6
Posted 28 November 2006 - 01:46 AM
dependecy loops usually happen to objects that move without being bound.eg arrows.
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