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Modeling Help


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#1 Guest_Guest_bob_*_*

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Posted 23 November 2006 - 09:12 PM

Well i've manage to get the model to the way i like but i keep getting problems when i try to bind models to the skeleton i keep getting an error saying 'Cannot Bind: would create dependency loop'

#2 Lauri

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Posted 23 November 2006 - 09:18 PM

your not suppose to bind it to the skeleton :lol: only to the model, and "Add bones" to the WWskin :lol:

EDIT: woops, wrong-read it ;) as Dlord says :p

Edited by Lauri, 23 November 2006 - 09:23 PM.

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#3 Phil

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Posted 23 November 2006 - 09:19 PM

Clone the mesh, call it whateverthemeshnamewas1, remove the original, and then rename your copy to the original. So in the end you have a clone of that mesh with the same name as the original.

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#4 Pixel

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Posted 23 November 2006 - 10:14 PM

Or you could just not add the mesh/model names to the wwskin. Much easier imo.

#5 N19HtmAr3

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Posted 25 November 2006 - 12:06 AM

Didn't know that worked too... :lol:

Well, I don't have this problem very often, so... ;)

#6 Radspakr Wolfbane

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Posted 28 November 2006 - 01:46 AM

dependecy loops usually happen to objects that move without being bound.eg arrows.

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