Erase
#21 Guest_Guest_*
Posted 01 December 2006 - 01:30 AM
P.S. when will there be a new beta out? Does it take too long to put up, because otherwise I can't wait to use the new hero skins and stuff.
P.P.S. What is the elves siegery? I found no entmoots or anything, so what do you use?
#23
Posted 01 December 2006 - 04:27 AM
Heroes and summons:P.P.S. What is the elves siegery? I found no entmoots or anything, so what do you use?
Galadriel: Bring Down Its Walls does huge damage to structures. Unfortunately, I haven't been able to have it so you can target walls and gates with this ability.
Elrond: Power of the Bruinen brings down gates in one blow. Also very powerful against structures.
Glorfindel: Light of the Noldor also good damage against buildings, including gates.
Eagle Allies: Use them to take out archer towers.
Ent Allies: Duh .
So yeah, you have a really different experience with siege when playing as the Elves as they have no conventional siege weapons. Have fun!
#24 Guest_Guest_*
Posted 01 December 2006 - 02:01 PM
Heroes and summons:P.P.S. What is the elves siegery? I found no entmoots or anything, so what do you use?
Galadriel: Bring Down Its Walls does huge damage to structures. Unfortunately, I haven't been able to have it so you can target walls and gates with this ability.
Elrond: Power of the Bruinen brings down gates in one blow. Also very powerful against structures.
Glorfindel: Light of the Noldor also good damage against buildings, including gates.
Eagle Allies: Use them to take out archer towers.
Ent Allies: Duh .
So yeah, you have a really different experience with siege when playing as the Elves as they have no conventional siege weapons. Have fun!
Definetely make Treebeard avaliable from the citadel.
#26 Guest_Guest_*
Posted 01 December 2006 - 10:51 PM
Hell no.Definetely make Treebeard avaliable from the citadel.
Then when will the Elves get their balance work? Cause if they stay like that they'll be extremely underpowered. Also for elves, sentry towers need to cost less, probably 500. Because the reason FoLs' towers cost 800 is because they have a wall and a gate. If you're going to make the elves' base like FoD, then the towers should cost relatively the same. Also, what's with Thranduil's shield? Is that what it looked like in the movies or the books because I found it really odd. Last thing, having 3 hobbits for Gondor is way too OP. I wouldn't know how to make them balanced though. I like the idea, but in a match, Gondor would win probably every time. Sorry to be kinda critical but maybe this can all be changed?
#27
Posted 01 December 2006 - 10:54 PM
Hell no.Definetely make Treebeard avaliable from the citadel.
Then when will the Elves get their balance work? Cause if they stay like that they'll be extremely underpowered. Also for elves, sentry towers need to cost less, probably 500. Because the reason FoLs' towers cost 800 is because they have a wall and a gate. If you're going to make the elves' base like FoD, then the towers should cost relatively the same. Also, what's with Thranduil's shield? Is that what it looked like in the movies or the books because I found it really odd. Last thing, having 3 hobbits for Gondor is way too OP. I wouldn't know how to make them balanced though. I like the idea, but in a match, Gondor would win probably every time. Sorry to be kinda critical but maybe this can all be changed?
What are you talking about !!!
#28 Guest_Guest_*
Posted 01 December 2006 - 11:11 PM
Hell no.Definetely make Treebeard avaliable from the citadel.
Then when will the Elves get their balance work? Cause if they stay like that they'll be extremely underpowered. Also for elves, sentry towers need to cost less, probably 500. Because the reason FoLs' towers cost 800 is because they have a wall and a gate. If you're going to make the elves' base like FoD, then the towers should cost relatively the same. Also, what's with Thranduil's shield? Is that what it looked like in the movies or the books because I found it really odd. Last thing, having 3 hobbits for Gondor is way too OP. I wouldn't know how to make them balanced though. I like the idea, but in a match, Gondor would win probably every time. Sorry to be kinda critical but maybe this can all be changed?
What are you talking about !!!
Oh just never mind. I'll wait until the next version to see what happens.
#29
Posted 01 December 2006 - 11:18 PM
1. Dear Guest..... I'll bet a penny you've never won a match while playing the elves..
2. Yeah, sure.... two more hobbits for Gondor is ALOT.. Man, I can feel the power kill me already. Also, Ugluk for Isen, and the two replacable for Legolas on Rohan... and Gothmog for Mordor... I'll bet their all better than two smal hobbits... why don't you try all factions next time?
The 4th Age version 0.8 has been released: Link
#30
Posted 01 December 2006 - 11:38 PM
If you're talking about siege, then you're nuts. The Elves aren't underpowered at siege, they're just slow to start. You can completely demolish ANY enemy base with just Elrond and some heavy armoured/fire arrow Galadhrim. Elrond will open up the gates in one swoop, and then the fire arrows will do the rest for you. It's just a matter of changing your play style: the Elves are unique.Then when will the Elves get their balance work? Cause if they stay like that they'll be extremely underpowered.
Umm... They do cost 500 when you build them on their own defensive plots. It's only when you try to build them on normal plots that they cost 800 (EXACTLY like the Gondor towers).Also for elves, sentry towers need to cost less, probably 500. Because the reason FoLs' towers cost 800 is because they have a wall and a gate.
A) Thranduil wasn't in the movies.Also, what's with Thranduil's shield? Is that what it looked like in the movies or the books because I found it really odd.
B) I like the shield. I can't please everyone, and I won't try to.
Lauri's post for the win. Honestly... Frodo and Sam = overpowered when Rohan gets Hama and Gamling, Isengard gets Ugluk, and Mordor gets Gothmog? Sure, it helps Gondor in the early game, but in the long run three hobbits die just as fast as one.Last thing, having 3 hobbits for Gondor is way too OP. I wouldn't know how to make them balanced though. I like the idea, but in a match, Gondor would win probably every time.
Sorry to be kinda critical, but heck no it will not be changed.Sorry to be kinda critical but maybe this can all be changed?
#31
Posted 01 December 2006 - 11:49 PM
Thranduil's shield is certainly unique in it's design, but I for one love it. Thranduil has pretty much become my favourite hero (after Galadriel of course), due almost entirely to that shield.
#32
Posted 02 December 2006 - 12:02 AM
Edited by adummy, 02 December 2006 - 12:04 AM.
#33
Posted 02 December 2006 - 01:25 AM
Frodo has higher health than the other hobbits. He also has many special abilities. Furthermore, I kept his price up so having all three hobbits right at the very beginning wouldn't be a smart thing to do, economy wise.while on the topic of the hobbits, can frodo cost a little bit less. 350 is alot compared to 100 and 150 in the early game. and he is not 3 and half times better than pippin (pippin is the best hobbit of all )
#34
Posted 02 December 2006 - 04:31 PM
3 hobbits and the startin troops would be
#35
Posted 04 December 2006 - 08:13 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#38
Posted 05 December 2006 - 06:28 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#39
Posted 05 December 2006 - 12:55 PM
Maybe add another building for Elves, something like Lumber Mill, which would reduce the cost of other buildnigs? Let's name it Plantation or Forester's Cottage. It should have two growers on first level, three on second and four on third level. Uncickable (like Cirdan) Growers or foresters would plant trees around the Plantation. They sould gain 15 resources per one planted tree. Palntation should reduce the cost of buildings and cost 300 resources. What do you think about this idea?
And I like Thranduil's shield, too
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