Skirmish AI 2.0 RC1 - Post Comments In Thread!
#82
Posted 30 November 2006 - 05:01 AM
No the DC AI won't affect 1.01 as that patch does not tweak anything re: balance/gameplay
I look forward to everyone's comments on our first Advanced AI release for DC. Yer all gonna be in for a treat!
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#84
Posted 30 November 2006 - 05:33 AM
Any specific time zone?Thursday nite is the release. I'm making it a firm Nov 31st.
No the DC AI won't affect 1.01 as that patch does not tweak anything re: balance/gameplay
I look forward to everyone's comments on our first Advanced AI release for DC. Yer all gonna be in for a treat!
#85
Posted 30 November 2006 - 06:08 AM
But but but... there is no Nov 31st!
It's a message from the AI team:
We control the horizontal and the vertical. We can deluge you with a thousand channels or expand one single image to crystal clarity - and beyond. We can shape your vision to anything our imagination can conceive. We control all that you see and hear. You are about to experience the awe and mystery which reaches from the deepest inner mind to... the outer limits! Please standby...
#86
Posted 30 November 2006 - 06:10 AM
When you guys see that A.I in action, your reactions will be universal - -
But but but... there is no Nov 31st!
It's a message from the AI team:
We control the horizontal and the vertical. We can deluge you with a thousand channels or expand one single image to crystal clarity - and beyond. We can shape your vision to anything our imagination can conceive. We control all that you see and hear. You are about to experience the awe and mystery which reaches from the deepest inner mind to... the outer limits! Please standby...
... welcome, welcome to City 17 ...
#87 Guest_Guest_*
Posted 30 November 2006 - 06:17 AM
At that specific point in time, when the DC AI Mod will be released, it's neither November 30th nor December 1st, but stuck in that eternity, that point of singularity, known as November 31st.
#88
Posted 30 November 2006 - 06:48 AM
The modules are there, all is installed correctly. Did I miss some information about that ?
#89
Posted 30 November 2006 - 07:36 AM
You have to activate the vanilla DC in the game manager then exit to windows et restart DC with the standard shortcut...
About DC patch, on relic forums, Bugo said the first patch will be a localization patch and i hope that the mod will work without any tweak with DC 1.0 and DC1.01
The AI is very good now at least compare with the vanilla DC AI and i guess some people will cry for IMBA now that the AI became smart...
Edited by troubadour, 30 November 2006 - 07:37 AM.
#90 Guest_Guest_*
Posted 30 November 2006 - 08:06 AM
I mean, if you are Relic, how can you test balance with a broken AI for Skirmish Mode play?
Of course, there's going to be tons of imbalance complaints now that the AI Skirmish Mod has a working AI.
For Skirmish Mode play, Relic would have to start with the AI Skirmish Mod as its AI, and then balance for that. Then, maybe Relic would finally get it right, for Skirmish Mode play at least.
Now, if Relic were to balance the first two tiers for online play, and balance to the DC AI Skirmish Mod for offline skirmish mode play, then Relic might finally have something. But what are the chances that Relic would be so smart or creative or humble?
Relic is starting to show signs of being big, and big and famous is never all that good for creative programming or putting out a smart AI or a balanced game. It's the start of the decline for Relic I'm afraid. All the signs are there in their recent releases. Their quality control and attention to details seems to be going downhill.
#92
Posted 30 November 2006 - 09:09 AM
So the lonely guy who coded the AI did well i guess with the short time he had
#93 Guest_2/Face_*
Posted 30 November 2006 - 02:52 PM
#94
Posted 30 November 2006 - 03:21 PM
Still amazed at the massive legion of support in the last few days! WoW!!
Ya Guys are superb!
Anyway.. AI will be out tonight after 8pm EST (-5 GMT). Being on the Eastern N. American seaboard that is. We had a last minute change to the IG's Basilisk firing too many EarthShaker rounds thus costing the IG AI too much resources so had to stop that.
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#95
Posted 30 November 2006 - 03:45 PM
Thanks everyone!
Still amazed at the massive legion of support in the last few days! WoW!!
Ya Guys are superb!
Anyway.. AI will be out tonight after 8pm EST (-5 GMT). Being on the Eastern N. American seaboard that is. We had a last minute change to the IG's Basilisk firing too many EarthShaker rounds thus costing the IG AI too much resources so had to stop that.
Aw who can put a price on raining death >.>
#96
Posted 30 November 2006 - 03:56 PM
Thanks everyone!
Still amazed at the massive legion of support in the last few days! WoW!!
Ya Guys are superb!
Anyway.. AI will be out tonight after 8pm EST (-5 GMT). Being on the Eastern N. American seaboard that is. We had a last minute change to the IG's Basilisk firing too many EarthShaker rounds thus costing the IG AI too much resources so had to stop that.
Im confused about the time variances...what time would this make it in the UK? we are on GMT +0. Does the minus 5 mean we would actually be 1am?
#97
Posted 30 November 2006 - 04:00 PM
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