BfME 2: RotWK Released!
Posted 30 November 2006 - 05:53 PM
1) I have no money
2) I only want it for the complete series, im sure most of the features could infact be modded in
There has been talk of this in the past, no official announcement though. But since T3A has gone in to completely new management we actually mean this, we intend on giving the site a whole new look to accomodate BFME1 BFME2 BFME2:RotWK and any other sequels / prequels to add to the series.
Posted 30 November 2006 - 05:58 PM
Shadow and Flame BETA 0.6 RELEASED - Link
Posted 30 November 2006 - 06:02 PM
Posted 30 November 2006 - 08:50 PM
Anywho, If I can get my mom to drive me, I will be buying it today
Edited by Fingulfin, 30 November 2006 - 08:53 PM.
Posted 01 December 2006 - 06:42 AM
Posted 01 December 2006 - 08:01 AM
I'm only 18 but I feel like I'm one of the older members
there are definatly older members than you
Posted 01 December 2006 - 05:11 PM
*Uses superduper admin powers*
BANG and the off topicness is gone......
I will be getting this for christmas, has anyone played it yet? Has much changed?
Posted 01 December 2006 - 09:11 PM
Posted 02 December 2006 - 06:02 AM
Anywho, I just found my school book so I can play the game. O.K., that was a few hours ago. I just got through with the first mission of the Campaign, and a skirmish map, and here is my review: THIS GAME IS AWESOME! I love the Angmar Faction (although I suck with it)! Sorcerers are really fun, definately the first thing I'm modding. Maybe give them the switching commandset, and then load em up with more powers... This will be alot of fun Thrall Masters are fun too, its great to be able to switch what type of army you are using in an instant. All you got to do is have adequate scouting done, then hit the button for what your enemy is using. *POOF* Instant counter. Alot of fun. The thing that really sold it for me though was the Blue Menus. Man, you have GOT TO LOVE the Blue menus!
Without the Blue Menus, I would give it maybe a 7/10, but with them... 11/10!
And thats my review.
Posted 02 December 2006 - 07:52 PM
Posted 02 December 2006 - 08:16 PM
No fuel left for the pilgrims
Posted 02 December 2006 - 08:38 PM
As for Bugs and Balance: I have no clue, I haven't gone online with it yet. As for bugs, there were none that I could see.
Posted 02 December 2006 - 09:46 PM
Posted 03 December 2006 - 04:10 AM
Posted 03 December 2006 - 04:48 AM
That news is already out . Argolis actually made a mod to get them in before the game was even released:
You guys should note that Arnor is coded into the game and nearly fully functioning (just some missing heroes). All you have to do is enable them. Word from EA is that they did this exclusively for modders.
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