The Hill of the Gods
#1
Posted 01 December 2006 - 04:51 AM
A few Screens: (that don't do the map justice)
Shot 1
Shot 2
Shot 3
Shot 4
Trailer coming soon!
So why am I posting info about the map now? I am recruiting Testers! Why? I want to know how hard my map really is! To join, send me a PM or post in this thread! I expect to have week 1 BETA done in a few days
-Fin
#7
Posted 03 December 2006 - 03:32 AM
#11
Posted 03 December 2006 - 05:12 AM
Have fun!
#12
Posted 03 December 2006 - 08:14 AM
One other quick thing. How do you block people from opening your map file with worldbuilder? I want to learn how so when I finish my map, I can use it. Thanks.
Edited by Rob38, 03 December 2006 - 08:28 AM.
#13
Posted 03 December 2006 - 09:10 AM
#15
Posted 03 December 2006 - 09:42 PM
I have a really good strategy for the troll wave, if you want it just ask It involves losing all the Gondor Archers you might have left, but with no other casualties!
Edited by Fingulfin, 03 December 2006 - 09:43 PM.
#16
Posted 04 December 2006 - 09:24 AM
I don't think you can do that ... It would be a really good safegaurd against map pirates (got to hate the map pirates :-/), but I don't know of any way to get that to work :( Sorry.
Wait a minute! Then why can't I open your map with worldbuilder? I receive this error when I try to open it:
================================================================================ EXCEPTION_ACCESS_VIOLATION: The thread tried to read from or write to a virtual address for which it does not have the appropriate access. Access address 0x00000001 was read from. Exception occured at 7c342829 MSVCR71.dll+0x2829, strchr+0x18. Version: internal EAX:0x00003a00 EBX:0x0000003a ECX:0x00000001 EDX:0x00000001 ESI:0x0a755f48 EDI:0x0a6caca0 EIP:0x7c342829 ESP:0x0012bde8 EBP:0x0012c6a8 Flags:%00000000001000010000001000000010 CS:0x001b DS:0x0023 SS:0x0023 ES:0x0023 FS:0x003b GS:0x0000 CW:%0000001001111111 SW:%0100000000100000 TW:%1111111111111111 ErrOfs: 0x5ad729be ErrSel: 0x02e9001b DataOfs: 0x0012e8dc DataSel: 0xffff0023 Cr0NpxState: 0x00000000 ST(0) 9339364447000000ffff -1.#IND00 ST(1) 0000000000000000ffff -1.#IND00 ST(2) 00000000000000ff0640 255.000000 ST(3) 00788253c31f71f7fe3f 0.966570 ST(4) 00000000004808b907c0 -370.064697 ST(5) 0000000000c0c8c60440 49.696045 ST(6) 000000000000a0ff0240 15.976563 ST(7) 00000000000ad7a3f93f 0.020000 7 addresses: (unknown)(0): MSVCR71.dll+10281 strchr+24 (unknown)(0): WorldBuilder.exe+8331720 GameClientRandomVariable::getValue+330088 (unknown)(0): WorldBuilder.exe+8331050 GameClientRandomVariable::getValue+329418 (unknown)(0): WorldBuilder.exe+2820113 Matrix4D::Matrix4D+2768167 (unknown)(0): MFC71.DLL+72039 (unknown) (unknown)(0): MFC71.DLL+71544 (unknown) (unknown)(0): USER32.dll+197735 DeregisterShellHookWindow+463 Bytes around EIP: 7c342809 24 04 c3 8d 42 ff 5b c3 33 c0 8a 44 24 08 53 8b $.ÃBÿ[Ã3ÀŠD$.S‹ 7c342819 d8 c1 e0 08 8b 54 24 08 f7 c2 03 00 00 00 74 15 ØÁà.‹T$.÷Â....t. 7c342829 8a 0a 83 c2 01 3a cb 74 da 84 c9 74 51 f7 c2 03 Š.ƒÂ.:ËtÚ„ÉtQ÷Â. 7c342839 00 00 00 75 eb 0b d8 57 8b c3 c1 e3 10 56 0b d8 ...uë.ØW‹ÃÁã.V.Ø 7c342849 8b 0a bf ff fe fe 7e 8b c1 8b f7 33 cb 03 f0 03 ‹.¿ÿþþ~‹Á‹÷3Ë.ð.
Once I get done with my finals, I will finally be able to test your map.
Edited by Rob38, 04 December 2006 - 09:26 AM.
#20
Posted 05 December 2006 - 05:46 AM
1. Make the time limit between each day much shorter. It will speed up the game a lot more. Try making it only 15-25 seconds instead of 45.
2. Are sentinals suppose to attack you? If they are, make it a little bit more clear that they can hurt you. Also, move them back a little bit more from the center. They sometimes can hit my units even when I'm on the top of the hill. Finaly, tell the player that they have a time limit.
3. Make both the gondor soldier and gondor archer summon stronger. They're not very useful in their current state. Either have more of them to summon or make the units stronger.
4. The wright has a little bit too much health and too strong of armor. Lessen it so the enemy can kill it easier.
5. I would make both the heal ability and veterancy blessings be available after each day. It gives he player more opportunity to choose what they want.
6. Tell the player that if they don't use a blessing when time expires, then they lose the chance to use one. I learned that out the hard way.
7. When I got to week 1 day 7, I did not receive a blessing for it. You need to fix that because I can't beat it without the blessing.
8. I would make the tower guard summon have 4 units instead of three. It will make the game more balanced.
Those are the things I noticied so far. Hopefully, this will help you out with your map.
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