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The Hill of the Gods


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#21 Fingulfin

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Posted 05 December 2006 - 05:56 PM

Ok, thanks! There are a few of those that I am already aware of, so here are my opinions:
1: The player needs ample time to choose what power he wants. A first time player will want to read the descriptions of each power before he chooses. If I shorten it at all, I will shorten it to 30 Seconds.
2: That is your fault mate :spam: In the second PM I sent you, I told you to put a Brutal Army (Men, but it doesn't really matter) in the top slot. Then make sure that you are on the same team as the Brutal :p I will make this step obsolete in the final version (you will be at peace with them via Scripting), but I didn't put it in for the beta. As for the time limit, I thought I put that in there... Easy fix, I'll add it to the description.
3: Still working on balance. If you look through the INI, you will see that after a unit levels up he should get heavy armor and Forged Blades (for archers it is Fire Arrows). At Level Five, he gets an auto-heal. I haven't correctly implemented this yet, its a WiP. Armor balancing will go on shortly, thats what I have you guys for :spam:
4: I am aware of this. Still working on it.
5: Noted. I might actually implement this one...
6: The Text right now is temporary, I will make sure to explain all the workings a bit more thoroughly in the final version.
7: You mean at the end of day six you did not get a blessing? Oh my, I guess I forgot about that... Although I could have sworn I put one in there :blush:
8: I never summoned the Tower Gaurds (Rangers PWN!), so I didn't know. At first I just put in a random number and see how it works out. I'll be sure to fix that.

I've been busy porting "Fin's LOTR Mini-Mod" to RotWK, so I didn't work on it much yesterday. Now that it is ported, I'll resume work on the map. Expect the second beta (still of the first week) by Saturday :spam:

-Fin
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#22 Rob38

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Posted 06 December 2006 - 03:19 AM

No problem. If you make another beta, I will gladly test it out. The only complaint I have with your opinions is the time between each day. Since this game requires a lot of restarting because it is diffcult, the time should be shortened to spped up the game. Youn can make the time after the first day be 30 seconds, but after that it should be bumped down to 20-25 seconds. It doesn't take long to figure out which blessing to use, and players will catch on pretty quickly to it.

One other thing I forgot to put in my comments:

9. Make the experience crates closer together if you are using the veterancy blessing. The next wave of units are already coming by the time I can get all the crates.


Other than that, I wish you the best of luck with your map :)

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#23 Fingulfin

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Posted 06 December 2006 - 04:53 AM

Thanks! I'll put the crates closer. I will also consider what you said about time between waves... Just means I'll have to shorten the amount of time the Elves last :-/ Oh well, that should only take a few seconds :)
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#24 Hearach

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Posted 12 January 2007 - 08:39 PM

I've just spotted one new thing.
With the sentinels summon, there are more of them on the right side of the map.
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#25 Rob38

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Posted 13 January 2007 - 01:42 AM

Speaking of this map, how is the progress going with it Fin? I know you're working on your mod and other things, so I understand if you haven't had time to work on it. ^_^

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#26 Fingulfin

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Posted 13 January 2007 - 08:13 PM

Progress has stopped for the time being. I plan on resuming it, but not any time soon.
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