I would like to see a players petition started at RelicNews. The mod is gathering great support but some players (me included) are annoyed by AI sacrificing lots of squads due to bad path decisions. Here is the reason why : Relic did code an AI function which detects the threat on a path according to map layout. This function is broken and can cause crashes to desktop !!! Therefore Arkhan tried to code a fallback function but this is only capable to detect threats on straight lines. Since most maps have curved pathes from one location to another (LPs, virtual gathering points,...) this function is more than unreliable. It will lead to AI movements which pass through enemies as the AI does 'think' the path is safe. With this movements the AI is loosing LOTS of troops for nothing. The mod can't fix this, only Relic can !!!
I suggest to use the momentum we have now (lots of players think the AI mod is giving value to a game which is dead otherwise with vanilla AI (as they don't play online)) and do an online petition at RelicNews. Arkhan, can you post there with details and all fans of the AI mod do sign to give relic something to think about ?
Second blunder is that Relic did NOT code an AI interface to all abilities. Some vital unit abilities are so called extensions which are not usuable by the AI (mod or vanilla). Necrons can't teleport their warriors, squiggy can't rampage, the list is long ...
Oppinions ???
EDIT: I did post this problem to RelicNews bug section some month ago but to no avail. Seems we have to raise the pressure.
Edited by LarkinVB, 02 December 2006 - 12:07 AM.