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Rise of Rome V0.7 is now available!


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#1 Kelso

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Posted 04 December 2006 - 02:13 AM

AtomicWienerDog's Roman invasion continues with the release of V0.7 of Rise of Rome for BFME1! This long-awaited update is now fully compatible with v1.03 of BFME. There are also some balance tweaks, bug fixes, and a couple of new pieces of art. V0.7 requires that you have V0.45 installed on your machine, as this is just a patch and not a full install. Please consult the readme for a step-by-step on how to update your old version of Rise of Rome.

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#2 Guest_Guest_*

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Posted 04 December 2006 - 05:13 AM

;) awesome! Thank you for making the installation very easy :grin:

#3 zimoo

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Posted 04 December 2006 - 09:40 AM

Nice one, I've been looking forward to the new version of this for a while.
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#4 ched

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Posted 06 December 2006 - 03:45 PM

aah, definitely a worth playing IMO. I'll be sure to check this out once I get my hands on the game (back).
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#5 Clement

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Posted 06 December 2006 - 05:39 PM

aah, definitely a worth playing IMO. I'll be sure to check this out once I get my hands on the game (back).


Indeed it's really a good mod, certainly that which I prefer for bfme1!
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#6 {IP}Sauron

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Posted 09 December 2006 - 04:30 PM

Wow!!! ror for 1.03 i love it!!!

how do i use to open .pdf files? and .ror files?
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#7 Lauri

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Posted 09 December 2006 - 04:56 PM

pdf = Photoshop (some thing very similiar atleast)
ror = *cough* rename to big *cough*

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#8 milbot

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Posted 09 December 2006 - 06:20 PM

.pdf = adobe reader www.adobe.com
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#9 Lauri

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Posted 09 December 2006 - 08:12 PM

ahh... psd was Photoshop :p

Shadow and Flame BETA 0.6 RELEASED - Link


#10 Bart

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Posted 09 December 2006 - 10:17 PM

.pdf = adobe reader www.adobe.com

better download Foxit Reader. it's free and just as good, but loads at least ten times as fast
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#11 {IP}Sauron

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Posted 09 December 2006 - 11:32 PM

thx u so much 2PlayGames
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#12 Kelso

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Posted 09 December 2006 - 11:50 PM

pdf = Photoshop (some thing very similiar atleast)
ror = *cough* rename to big *cough*


No need to even rename it. It'll open in FinalBIG just fine in .ror format. We're not trying to hide our code or anything, its just how we set up our launcher. :p
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#13 Lauri

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Posted 10 December 2006 - 01:50 PM

well then, it goes the same way :) you can open them :popcorn:

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#14 Kelso

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Posted 10 December 2006 - 05:55 PM

We did it mainly so that it becomes much easier to release smaller patches in between major releases. This way if we do only code-specific balance changes or bug fixes, we only need to release a single file for download instead of making people download the entire mod over again.
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