Jump to content


Photo

Rise of Rome V0.7 is now available!


  • Please log in to reply
13 replies to this topic

#1 Kelso

Kelso

    BFME Admin

  • Project Team
  • 1,467 posts
  • Projects:Rise of Rome, Rise of Rome 2
  •  AWD and T3A Team Chamber Leader
  • Division:BFME
  • Job:Designer: Rise of Rome 1 and 2

Posted 04 December 2006 - 02:13 AM

AtomicWienerDog's Roman invasion continues with the release of V0.7 of Rise of Rome for BFME1! This long-awaited update is now fully compatible with v1.03 of BFME. There are also some balance tweaks, bug fixes, and a couple of new pieces of art. V0.7 requires that you have V0.45 installed on your machine, as this is just a patch and not a full install. Please consult the readme for a step-by-step on how to update your old version of Rise of Rome.

Posted Image Posted Image

Posted Image


Posted Image
Posted Image

#2 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 04 December 2006 - 05:13 AM

;) awesome! Thank you for making the installation very easy :grin:

#3 zimoo

zimoo

    Ecthelion of the Fountain

  • Project Team
  • 2,009 posts
  • Location:Devon, England
  • Projects:Lurking until the off topic begins...
  •  Guardian of the Books

Posted 04 December 2006 - 09:40 AM

Nice one, I've been looking forward to the new version of this for a while.
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Playing games? Ah, you'll never be a good modder if you get involved in actually playing them!


#4 ched

ched

    .

  • Undead
  • 4,431 posts
  • Location:Angers (France)
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member
  • Division:BFME
  • Job:Previous Division Leader

Posted 06 December 2006 - 03:45 PM

aah, definitely a worth playing IMO. I'll be sure to check this out once I get my hands on the game (back).
Software is like sex; it's better when it's free ~Linus Torvald

#5 Clement

Clement

    title available

  • Network Staff
  • 1,442 posts
  • Location:France
  • Projects:Various
  •  T3A Team Chamber Member
  • Division:Revora
  • Job:Developer

Posted 06 December 2006 - 05:39 PM

aah, definitely a worth playing IMO. I'll be sure to check this out once I get my hands on the game (back).


Indeed it's really a good mod, certainly that which I prefer for bfme1!
Posted Image

#6 {IP}Sauron

{IP}Sauron

    title available

  • Hosted
  • 391 posts
  • Location:Denmark
  •  Istari Productions Leader

Posted 09 December 2006 - 04:30 PM

Wow!!! ror for 1.03 i love it!!!

how do i use to open .pdf files? and .ror files?
"A still more glourious dawn awaits. Not a sunrise, but a galaxy-rise. A morning filled with 400 billion suns." - Carl Sagan
Posted Image

#7 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 09 December 2006 - 04:56 PM

pdf = Photoshop (some thing very similiar atleast)
ror = *cough* rename to big *cough*

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#8 milbot

milbot

    AWD moderator

  • Project Team
  • 534 posts
  • Location:Belgium
  • Projects:AWD projects
  •  AWD Development Team
  • Division:BFME
  • Job:Public Relations Director

Posted 09 December 2006 - 06:20 PM

.pdf = adobe reader www.adobe.com
Posted Image

#9 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 09 December 2006 - 08:12 PM

ahh... psd was Photoshop :p

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#10 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 09 December 2006 - 10:17 PM

.pdf = adobe reader www.adobe.com

better download Foxit Reader. it's free and just as good, but loads at least ten times as fast
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#11 {IP}Sauron

{IP}Sauron

    title available

  • Hosted
  • 391 posts
  • Location:Denmark
  •  Istari Productions Leader

Posted 09 December 2006 - 11:32 PM

thx u so much 2PlayGames
"A still more glourious dawn awaits. Not a sunrise, but a galaxy-rise. A morning filled with 400 billion suns." - Carl Sagan
Posted Image

#12 Kelso

Kelso

    BFME Admin

  • Project Team
  • 1,467 posts
  • Projects:Rise of Rome, Rise of Rome 2
  •  AWD and T3A Team Chamber Leader
  • Division:BFME
  • Job:Designer: Rise of Rome 1 and 2

Posted 09 December 2006 - 11:50 PM

pdf = Photoshop (some thing very similiar atleast)
ror = *cough* rename to big *cough*


No need to even rename it. It'll open in FinalBIG just fine in .ror format. We're not trying to hide our code or anything, its just how we set up our launcher. :p
Posted Image
Posted Image

#13 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 10 December 2006 - 01:50 PM

well then, it goes the same way :) you can open them :popcorn:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#14 Kelso

Kelso

    BFME Admin

  • Project Team
  • 1,467 posts
  • Projects:Rise of Rome, Rise of Rome 2
  •  AWD and T3A Team Chamber Leader
  • Division:BFME
  • Job:Designer: Rise of Rome 1 and 2

Posted 10 December 2006 - 05:55 PM

We did it mainly so that it becomes much easier to release smaller patches in between major releases. This way if we do only code-specific balance changes or bug fixes, we only need to release a single file for download instead of making people download the entire mod over again.
Posted Image
Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users