usable CAH with new factions
#1
Posted 13 December 2006 - 10:44 PM
I've added a new faction to the game, and noticed it couldn't use any CAH, so i had a look into the code, only to find "UsableFactions =" in files for each CAH faction (ex: createaherosystemmenofthewest.ini)
I thought i found my problem, and tried to put my faction's name there, but when i launch the game, i have an error telling me my faction's name isn't valid.
I've checked my playertemplate.ini, everything looks fine.
I've looked in nearly all places, and i can't find the origin of this error.
Has anyone met this before?
Thanks
#2
Posted 14 December 2006 - 01:17 AM
#4
Posted 14 December 2006 - 01:40 AM
Where a unit could only upgrade thier horde when in proximity of a structure. I got a nod of amazement from one of the head guys.
Save the environment, use green text
Some Bullshit Somewhere
#5
Posted 14 December 2006 - 05:16 PM
@Hostile: Wow thank you for the great advertising but in fact this is false :cry: , i did not manage to do this really.
In Herogrim i cheated so you cannot see the upgrade buildings unless you are close to it. Well a good code is sometimes about cheating efficiently the engine, but i can't call that a full success :(
Sorry to break the myth :(
However, it must be possible, i can try again if you are interested
#6
Posted 16 December 2006 - 01:53 PM
Retired
#8
Posted 23 December 2006 - 07:20 PM
in fact , in the line "Side:" of my new faction in player templates.ini , I writed men and writed anther thing in lthe men's line "Side:"
with this new faction can have created heroes but not the men of the west anymore.
#10
Posted 23 December 2006 - 10:34 PM
My money's on Grim
#12
Posted 24 December 2006 - 04:34 AM
Doesn't matter how it's done, if the end result is the same who cares, right?Thank you for the answers, i'm quite disappointed new factions can't have CAH heroes :( I will see how to avoid this however.
@Hostile: Wow thank you for the great advertising but in fact this is false :cry: , i did not manage to do this really.
In Herogrim i cheated so you cannot see the upgrade buildings unless you are close to it. Well a good code is sometimes about cheating efficiently the engine, but i can't call that a full success :(
Sorry to break the myth :(
However, it must be possible, i can try again if you are interested
Save the environment, use green text
Some Bullshit Somewhere
#13
Posted 24 December 2006 - 03:12 PM
However, Christmas brought me a nice gift it seems (an idea), i managed to build up a new way to manage unit upgrades in that direction.
Units or hordes have to enter the building (forge or whatever), they are displayed around awaiting for the upgrades, and through the buiding's commandset you can choose the upgrades to buy.
Units can only buy upgrades when in the building (they have to go to the baker to buy bread, NO UPS to deliver it to their location). Only available upgrades are shown (the upgrades they can buy). Every upgrade appear on the unit when bought (a texture or mesh is shown). And an attribute modifier (and/or weapon, armor upgrade) applies for every armor part or weapon chosen. You can change your mind on any choice, like taking a helm instead of a hood, a hammer instead of a sword.
So, when you receive a horde or unit, it is "naked" and you have to send it to the forge to give them stuff.
I took CAH models for a large variety of upgrades, and it looks like fun.
Sooner or later online
#14
Posted 24 December 2006 - 03:39 PM
#15
Posted 24 December 2006 - 05:16 PM
#17
Posted 02 October 2017 - 08:22 PM
sense its hardcoded the how edain team maneged to put the cah into new factions ???
#18
Posted 04 October 2017 - 06:56 AM
There is a cheat where you select the unavailable CaH, and then press the first letter on your keyboard. It will select your CaH so you can play it that game.
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#19
Posted 04 October 2017 - 05:10 PM
Someone managed to make CaH available for new factions (works with RotWK 2.01 no-cd game.dat). You can check this topic.
I tried it and it works for me.
#20
Posted 04 October 2017 - 05:48 PM
Someone managed to make CaH available for new factions (works with RotWK 2.01 no-cd game.dat). You can check this topic.
I tried it and it works for me.
hey Echo how is it going ya good alright
you see the problem here is "wtf i didnt understand a shait" what should i download and where should i put and im using the 202 v7
Note: by the way i solved my cah problem was my fault and i didn't saw for over a month what joke xD
Edited by Dz_Badmen, 04 October 2017 - 05:48 PM.
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