This knockback doesn't make them balanced, but overpowered. Maybe reduce their cost to 550 to balance again?
^^Give some examples where rangers' melee is overpowered? Because I can't think of any.
Posted 23 December 2006 - 08:45 PM
This knockback doesn't make them balanced, but overpowered. Maybe reduce their cost to 550 to balance again?
Posted 23 December 2006 - 08:51 PM
When a troll comes at them, and they knock him back, thus disabling his attack.
Or when a lone hero comes up.
Posted 23 December 2006 - 09:33 PM
Posted 23 December 2006 - 09:51 PM
I think it sould be taken away, then increase attack speed
I think they should be fast and lethel swordsmen, not really powerful blows
Posted 23 December 2006 - 10:02 PM
Posted 23 December 2006 - 10:12 PM
You know what I mean, when they have their swords out
Posted 23 December 2006 - 10:14 PM
Posted 23 December 2006 - 10:16 PM
I didn't say anything about the bows, I said blows
The swords don't do lots of damage but will add up quickly
Posted 23 December 2006 - 10:21 PM
Posted 23 December 2006 - 10:47 PM
Posted 23 December 2006 - 10:50 PM
Posted 23 December 2006 - 10:58 PM
Thorontur, there's only a certain amount of crap I can take in the sake of balance. Stealthy archers who wield swords as a last resort just DON'T knock enemies back from their attacks (by all logic, even Boromir's knockback is a little ridiculous, but at least it makes a lick of sense there). It's a ridiculous little piece of crap fix that EA did in the name of balance (that's one of my biggest problems with patch 1.03: as nicely balanced as it was, a lot of the core attributes of the characters (Aragorn/Boromir's lacking damage, slow Elves, Ranger swords knocking back trolls, hobbits doing insane amounts of damage) were lost). I will do some work on the Rangers to make up for this "loss", but I won't lose sleep over it.
Posted 23 December 2006 - 11:02 PM
Posted 23 December 2006 - 11:05 PM
Posted 23 December 2006 - 11:06 PM
Celeglin will die if it is not true to lotr
I feel that as long as one faction doesn't completely own the others, it is ok. (for a mod)
Taking away the knock-back won't totally destroy balance
How about this: I remove the knockback, and greatly increase the attack speed of the Rangers' swords? Much more fitting, would you not say? I think the increased amount of damage for a given amount of time will counter the loss of a knockback.
Posted 24 December 2006 - 12:38 PM
Posted 25 December 2006 - 05:39 AM
Posted 25 December 2006 - 08:32 AM
How about this: I remove the knockback, and greatly increase the attack speed of the Rangers' swords? Much more fitting, would you not say? I think the increased amount of damage for a given amount of time will counter the loss of a knockback.
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