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Auto-attack hijacker Yuri or RA


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#1 Technician

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Posted 20 December 2006 - 01:30 PM

Hi :p , I'm new here and i got something to share.

Although you can make hijacker in ra2 with tag ''VehicleThief = '', but they cannot auto hijack their target, make it pretty useless and AI cannot use this. But i think i've found a way to create a auto-attack hijacker and it is very easy.

Just copy the DroneJump weapon to your hijacker unit ,copy the Parasite warhead and add this tag
"MindControl=yes", set the Verses only affect Vehicle. Finally, if you have time, add a new projectile image and your are done. Now your hjacker should auto target any enermy vehicle, get inside the vehicle, and mind control it, work as a offensive hijacker and the AI can use it now.

Beside that, you can add coustom sound to your hijacker when they hijack vehicle , just change the Report tag of the weapon to the sound you want. I add a scream like sound to the weapon, so when my hijacker hijack vehicle , it sound like the driver of the vehicle is killed by my hijacker, very funny.

But there's a downside, because the mindcontrol tag, it will create the mind control line between the hjacked unit and hjacker, although the hjacker has disappear , the line remain there, draw between the unit and the position where it get hijacked but i think it's acceptable.

Some people may not want their hijacker to auto target, so i suggest give this to the AI and keep the original one or add a deployed secondary weapon with no damage at all . When u don't want to use the hijacker, just deploy them, then they won't auto attack anything, and when u find out a huge force come to you or something is worth hijack, undeploy them

I hope this method useful and sorry about my english because it's not my mother language.

Edited by Technician, 23 December 2006 - 06:35 AM.


#2 need my speed

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Posted 20 December 2006 - 01:56 PM

Just make a invisible projectile to avoid the mind control lines. :p
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#3 Jeeves

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Posted 20 December 2006 - 01:57 PM

if using RP, Permacontrol can be used to get rid of the line

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#4 Medusa

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Posted 20 December 2006 - 11:13 PM

This has already been done and it's fully functional even in RA2 and YR, tweaked Mutant Hijacker from TS <:) :

; Mutant Hijacker
[MHIJACK]
UIName=Name:MHIJACK
Name=Mutant Hijacker
Image=MHIJACK
Category=Soldier
Primary=Hijack
Secondary=MakeupKit ;VirtualScanner
Crushable=no ;Not actually needed but keep it here
Prerequisite=GAPILE
Strength=300
Pip=white
Armor=none
TechLevel=1
Sight=6
Speed=7
Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance,YuriCountry
Cost=1000
Soylent=750
Points=10
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=SSDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
PhysicalSize=1
ThreatPosed=20
SpecialThreatRating=1
Trainable=no
VehicleThief=yes
GuardRange=6
;CanRetaliate=no
;CanPassiveAquire=no
CanDisguise=yes
ImmuneToVeins=yes

[Hijack]
Damage=1
ROF=1
Range=1
Projectile=HijackJump
Speed=100
Warhead=Hijacker
LimboLaunch=yes
FireOnce=yes
Report=EnterTransport

[HijackJump] ;the projectile
Image=none
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[Hijacker]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,0%,0%
MindControl=yes
Parasite=yes
InfDeath=0

Credited to Eric(sgtmay)

Edited by Medusa, 20 December 2006 - 11:19 PM.

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#5 Hogo

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Posted 20 December 2006 - 11:22 PM

Give him credit he tryed and hes new so he probaly did not know about this already being done but any way nice find mate <:)

#6 ihateharriers

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Posted 21 December 2006 - 01:26 AM

not a bad find at all technician. nice work :p

and hogo, can you please use some punctuation or something - i almost dread reading your posts cuz i know i 'm gonna spend the next 5 min figuring out what you said <:)
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#7 OmegaBolt

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Posted 21 December 2006 - 11:29 AM

Who would want an auto-hijacker anyway? You wouldn't be able to get what you want, unless you made this an AI only infantry.

And ihateharriers, that sentence wasn't even bad and made sense.

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#8 ihateharriers

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Posted 21 December 2006 - 02:25 PM

good point omega - there really is no need for an auto hijacker because of the loss of control over what you want hijacked. the only potential use is as sort of an expensive terrorist unit that you could use to storm a base and take over all the vehicles, then using them to your own advantage.

as for hogo's post it should go from this:

Give him credit he tryed and hes new so he probaly did not know about this already being done but any way nice find mate <:)



to this:

Give him credit - he tried and hes new so he probably did not know about this already being done. anyways, nice find mate :p


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Congrats, mate!!

#9 OmegaBolt

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Posted 21 December 2006 - 03:32 PM

And as for yours..

Good point OmegaBolt - there really is no need for an auto hijacker because of the loss of control over what you want hijacked. The only potential use is as sort of an expensive terrorist unit that you could use to storm a base and take over all the vehicles, then using them to your own advantage.


Anyway, on topic.

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#10 Hogo

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Posted 21 December 2006 - 03:42 PM

Dam this gets old, any way it would be good for an AI because they would just garb any units any way so. <:)

#11 Technician

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Posted 21 December 2006 - 04:19 PM

For the auto attack issue, there is a solution, add a deployed secondary weapon with no damage at all . When u don't want to use the hijacker, just deploy them, then they won't auto attack anything, and when u find out a huge force come to u or something is worth hijacker, undeploy them.

The reason i want a auto attack hijacker is because sometime when i attacked by a huge army, i don't have time to choose what unit i like to hijack and manually order my unit one by one. I want my hijacker doing their job without interrupt the battle too much and let me focus more on other matter like building base defense etc.

#12 L'Chaim

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Posted 21 December 2006 - 07:12 PM

But the main reason for an auto-hijack should be its AI usage)))
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#13 Technician

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Posted 22 December 2006 - 02:32 PM

yes, and it will force people to use more anti infantry unit when attack AI, not just tank rush.

#14 Jeeves

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Posted 23 December 2006 - 05:09 AM

Hate to break up the silly arguments, but is this or the other tut tested yet? If not they should be moved to general modding discussion, tutorials section is for clearly explained and thoroughly tested techniques. As such I suggest further points such as the AI only and deploy suggestions be edited into the original post.

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#15 Technician

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Posted 23 December 2006 - 06:23 AM

They have been tested in my own mod and this method had already done by someone. I have edited the first post and title, hope it'll make it more clear.

Edited by Technician, 23 December 2006 - 06:37 AM.


#16 Moon Pine

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Posted 25 December 2006 - 03:14 AM

I`ve thought of this.
In fact It can also solve the problem that hijacker control Terror Drone and Robo Tank.
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#17 Allied General

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Posted 25 December 2006 - 05:23 PM

without using the NonVehicle hack which prevents repair by IFV or something like that.

CanPassiveAcquire on human version but allowed to retal would make sense.
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#18 Blade

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Posted 03 January 2007 - 12:49 PM

Are you sure that it can't auto grab units like it could in TS? What about adding a virtual scanner weapon to help it like the engineer?

#19 Allied General

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Posted 03 January 2007 - 01:11 PM

it doesn't work too well thats for sure ..

i remember in ts with scripts it didn't even really kind of work to be honest

the proper vehicle thief even sometimes just stops in front of it

also wouldn't this cause less issues then the hijacker mind controlled bug or whatever
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#20 Medusa

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Posted 03 January 2007 - 10:11 PM

This was true in case if you try to hijack an aircraft with the normal hijacker code, an enter cursor will appear on top of the aircrafttype but the hijacker will just stop in front of it.
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