Jump to content


Photo

Getting A Unit In Game


  • Please log in to reply
5 replies to this topic

#1 olog hai of the east

olog hai of the east
  • Members
  • 82 posts
  • Location:New Zealand
  •  Coder, Mapper

Posted 22 December 2006 - 02:49 AM

I have coded in a new unit that I wish to put into BFME1. I have constructed a command button and put the button in Gondor's stable but the button doesnt appear and I cant build this unit any help you can give would be appreciated
It's only funny until someone gets hurt, Then its Hilarios!

#2 Pixel

Pixel

  • Hosted
  • 2,451 posts
  • Location:London, UK

Posted 22 December 2006 - 07:18 AM

More information? Maybe even the commandbutton code? How are you running this?
In a new big file? In application data? With the - mod yourmod.big on a edited/custom shortcut?

#3 olog hai of the east

olog hai of the east
  • Members
  • 82 posts
  • Location:New Zealand
  •  Coder, Mapper

Posted 22 December 2006 - 09:05 AM

More Info ummm

I get no errors at all but I cant get them to appear. There is a space open for them at the stable but theres no image.

The command button is gondorcavalry but the tite is GondorRangerCavalry

My modding computer doesnt have the internet atm
It's only funny until someone gets hurt, Then its Hilarios!

#4 Pixel

Pixel

  • Hosted
  • 2,451 posts
  • Location:London, UK

Posted 23 December 2006 - 02:44 PM

Right:
1.Have you made the object.ini and placed in inside the object folder in the correct faction folder?
2.Have you made a correct commandbutton forit?
3.Have you placed the commandbutton forit inside commandset.ini under the building you want to build it from?
4.Are you running this from a .big file inside application data?
5.Is your - mod command line correct?

#5 olog hai of the east

olog hai of the east
  • Members
  • 82 posts
  • Location:New Zealand
  •  Coder, Mapper

Posted 23 December 2006 - 09:19 PM

Ok Object code is something I havent done if I think its what I think it is.

No this is put directly into my ini.
It's only funny until someone gets hurt, Then its Hilarios!

#6 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 07 January 2007 - 06:57 AM

it doesnt need to be in the faction folder,thats just organization... heck you coulf have frodo's ini inside gamedata...

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users