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Demo feedback.


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#1 Gamemate

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Posted 22 December 2006 - 03:29 PM

Starting a thread to gather feedback from the demo released some days ago.

I am open to suggestions and ideas, at least if it is a good and viable suggestion/idea ;)

If you got a general question about something feel free to ask.

Edit: Release dates will not be announced, I will chew em down and spit them out :) .

Edited by Gamemate, 22 December 2006 - 03:35 PM.

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#2 Technician

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Posted 22 December 2006 - 04:35 PM

It's a great demo, nice shps and voxels, decent AI and great soundtrack, i like the new ore design and the new upgrade system, are there any other units will use this upgrade system beside the Scavanger? Anyway, keep up the good work. :)

#3 Gamemate

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Posted 22 December 2006 - 04:42 PM

Thanks :)

The alien side will use the new upgrade system to the fullest, mainly since it has a completely different gameplay style.
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#4 Hogo

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Posted 23 December 2006 - 09:46 AM

Ohh that sounds fun, Hehe i like the scavenger so i think i might start playing as alien :p i still have not got around to playing the demo but i think i will on tuesday :p

#5 OmegaBolt

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Posted 23 December 2006 - 10:51 AM

Take it Gamemate, that you've noticed the ra2ts_l.bik is out of place. It doesn't fit the menu in size, missing a large chunk at the bottom.

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#6 Gamemate

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Posted 23 December 2006 - 10:58 AM

It is just temporary for the demo, already got a new one in the works, thanks for telling me though :p
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#7 Gaffel

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Posted 23 December 2006 - 12:10 PM

I dont remember witch unit it was but when i fired i got IE
(RP 1.08SE R:35)

#8 Gamemate

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Posted 23 December 2006 - 12:15 PM

I would imagine it is Spectre, I have gotten some error reports about that and some tests online yeasterday confirmed it somewhat. It will be fixed, thanks for telling me :p
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#9 Nemoricus

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Posted 26 December 2006 - 11:20 PM

Future crisis looks good. (Yes! I finally tried it!)
The Hyperion is overpowered though. That or I'm just new to the mod.

This will be a good mod.
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#10 OmegaBolt

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Posted 27 December 2006 - 12:27 AM

The Hypercube isnt good enough, damnit! :wub:

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#11 Gamemate

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Posted 27 December 2006 - 12:45 PM

I would guess it is a bit to good against buildings, will be looked into. Glad to hear that you think it will be a good mod :p

Bolt: Nothing can be good enough :p
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#12 Nemoricus

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Posted 27 December 2006 - 12:47 PM

Actually, it seems overpowered in general.
Too cheap for its kind of power.
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#13 Gamemate

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Posted 27 December 2006 - 01:04 PM

It will be tweaked, speed and cost won´t change but weapons are a bit over the top, I know about that. It is not supposed to have any major impact on battles unless used along with a Spectre and some ground units.

Next version will feel alot more balanced, there is always room for tweaking and balancing. Appreciate the feedback :p
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#14 Guest_Guest_*

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Posted 11 July 2007 - 08:00 PM

I wanna go back to playing my old YR mods(the full ones >_>) but I can't seem to find and delete the future crisis demo. I've tried using the search tool on my computer and I've tried deleting the RA2 folder and reinstalling it. NEITHER WORKED. I still have this demo installed and I want to get rid of it and wait for the real thing. What is the file called and where might it be? BTW, I'm running TFD.

#15 Gamemate

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Posted 11 July 2007 - 10:21 PM

Never heard about this issue, the files should not be there when deleting RA2 folder but you should not have to go that length.

Try this tool, it should clean it up.

Marshall´s RA2 cleanup tool
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