Ideas for This Mod
#1
Posted 22 December 2006 - 05:22 PM
1) add 8 nazgûl and the Witch-King of Angmar (there's in another mod: http://lordofthering...2_25_Mod;67865)
2) add legolas and gimli to MEN faction
3) make Men faction divided in mini-factions (Rohan and Gondor)
4) more powers to Sauron
5) heros revivable only with the one ring (like elvenstar mod but without statues)
6) make nazgûl and Witch-King capable to mount horse at lvl 5 and fellbeast at lvl 10
7) i dont know if you make maps but if you make... build a realistic Minas Tirith, Minas Morgul, Isengard and i got a realistic Barad-Dûr but i didnt posted at any page, if you want it just talk with me thru X-Fire: Alenoguerol
8) camera zoom more far cuz the great eye in my map cant be saw with normal zoom
9) give Witch-King mace at lvl 9 and he's crown and armor at lvl 8 (beafore that he should be like other nazgûl) like gandalf upgrade the clothes depends of lvl
10) buildable Grond and Siege Towers at all maps
if you need some help with ini files, maybe i can help a bit
#2
Posted 22 December 2006 - 06:10 PM
this is the best mod ever for BFME2
If I respond to each point
1) I have to say that I'm pretty agree with you, like there are 9 nazgul in the tolkien world why not add all of them to the game... well, the problem is, if we put 8 nazgul plus the wk plus the mouth of sauron. that becomes difficult for the balancing, in this case the heroes won't be anymore really 'heroes' but just strong units, what we don't want to have.
2) We can't add gimli to mow because there is already to few heroes in the dwarf faction, and if we don't add gimli to MOW why add legolas...
3) We have already spoken about that with 2playgames, but if we divide the MOW into two factions, we believe that we will have to make another evil faction, what we don't want to do (too much work)
4) Why not, just tell we which kinds of powers
5) Hum... that gives a big power to the one ring, certainly too much in my opinion. There are already Sauron or Galadriel with the one ring, and that's already sufficient
6) Why not, but nor if we put 9 nazgul, because 9 fellbeast is largely too much (I think that i's possible with 3 or 4 nazgul)
7) I don't know if we will able to make maps
8) I don't undertsand
9) I can't say if it's a good thing or not, it's 2playgames who is making the balancing
10) Grond why not, but in a normal map we don't need the siege towers...
if you need some help with ini files, maybe i can help a bit
And yeah we're looking for a coder, but 2playgames is on vacations and I can't take the decision alone. Moreover you need to show wome works, it will be better
#3 Guest_Guest_LegolasArcher_*_*
Posted 27 January 2008 - 08:42 PM
[/quote] Hey WWhy Not make those really cool castles from the original bfme, just with more cool things!
I Kno u guyz can do it
#4 Guest_Guest_LegolasArcher_*_*
Posted 27 January 2008 - 08:43 PM
[/quote] Hey WWhy Not make those really cool castles from the original bfme, just with more cool things!
I Kno u guyz can do it
#5 Guest_KP_*
Posted 02 July 2008 - 12:56 AM
Gondor
Rohan
Elves
Dwarves
Isengard
Mordor
Goblins
Men of the East
Harad
#6
Posted 02 July 2008 - 02:30 AM
#7
Posted 02 July 2008 - 03:39 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#8
Posted 02 July 2008 - 03:46 PM
#9
Posted 23 August 2008 - 04:38 PM
2) have isengard be able to have arrow towers and ballista expansions on there walls
3) have mordor have wall
4) this might be really hard but have the black gate map so the gates can open and shut
5) have Barad-Dûr
and thats all i can think of right now
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