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Contra 005 is out.


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#41 rainnahd

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Posted 09 January 2007 - 01:10 PM

To : Creator

Only a suggesstion for contra 006, can u added more Generals to battle with.
How about this :
1. Generals Helicopter for USA side
- Command Center : Dozer [dropped by chinnock], Chinnock builder
- Power plant
- Base Defense with EMP pluse
- Barracks : Infantry, anti tank, burton [can call delta forces team dropped by black hawk], delta force [can be able to weapon upgrade ex:assault, anti-tank, sniper, medic], all infantry units dropped by Black Hawk
- Supply Center : Chinnock, Combat Chinnock, Black Hawk [will be able to upgrade to attack form]
- Land Pad : use to change a war factory. same function but different in models. M1 Abrams, Humvee, tomahawk, and other lite vehicles
- Helipad : use to change aircraft. No aircraft units [no planes], there are only helicopter units ex : Apache [land and air], stealth commanche [instant upgrade], Cobra [medium assault coopter], Black Hawk[can be upgrade with troop transort, gatling, or missile launcher], Seahorse [SW]
- Supply Drop Zone
- Strategy Center
- Aircraft Tower, use to call a skuadron of an aircraft [but buy first] ex: Raptor Strike[attack air units], Aurora Bombardment [land units], MOAB [massal destruction]
- Particle Cannon
- Generals Point
a. spy drone, all copter are veterans,
b. unlock delta force, paradrop [via chinnock], call a group of apache, air strike
c. MOAB, EMP pluse, Rush [make units double armor and double attack speed and damage]

2. Artillery Generals for China side [almost all buidings can be upgraded with small artillery defense upgrade, no mines]
- Command Center : Dozer, Radar
- Barrack : infantry, tank hunter, hacker, black lotus [ call call small artillery strike], radiation cleaner, artilier squad [two people in models], spy [only build 1, stealth, no weapon] have access to use all artillery strike on generals point so if command center blow up, this generals still have access to artillery strike
- Power plant
- base Defense : Gattling Gauss [anti tank], artillery cannon
- Supply : truck, heavy truck
- War Factory : no tanks, small artillery unit, tripple barelled inferno, nuke cannon, Artilier [SW] can be upgrade like overlord, and not only tripple barelled
- Aircraft : MIG, Sukhoi Bombarder, Hind can transport troop include artilier squad.
- Propaganda Centre
- Propaganda tower
- Internet Center
- Heavy Artillery Center [SW]
- Generals Point :
a. artillery strike rank 1, all artillery units are veterans includ artilier squad,
b. mines dropper, artillery strike rank 2, and 3, flame artillery
c. Bomber planes, earth quake artillery, EMP pulse

3. Tunnel or Underground Generals for GLA side [infantry have access to most building and attack inside it, also if the main building destroyed tehere will be GLA hole which can hold infantry and attack inside it]
- Command Center, worker, supply truck, command center truck
- Tunnel network : like usually but can be upgrade to anti infantry and aircraft, anti-tank, and long range weapon also can recruit more troops like barrack.
- Barracks : infantry, anti tank, jarmen kell, sniper, angry mobs, engineer [can build camouflage site that can hold infantry, can place trap]
- Weapon Dealer : scorpion, quad, bomb truck, buggy, scud launcher, SandKing [SW] can dig ground to make a tunnel network with great wepon offcourse.
- Palace : can hold more infantry
- Black Market
- Underground Storm [SW] launch 3 or 5 missile from SW building that build underground [can be upgrade with cammo net
- Gnerals Point :
a. unlock engineer, vehicles veterans, unlock scud launcher
b. ambush anti tank, Quick Invest [make black market more produce]
c. underground hole [equipped with small gattling], Earth Quake bomber can destroy GLA building include the GLA hole.

How?? can U give me a repply THANX

#42 olli

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Posted 09 January 2007 - 03:59 PM

you posted this somewhere else didnt you? cause i know i ve seen it somewhere.

i personall think a tunnels general would be a stupid and pointless boring general to play. maybe the helos you suggested should go to AF general, because he is air force, and i dont think a seperate general would be needed for helicopters. i like the idea of a tripple barrled inferno cannon. that is practicle, maybe it should be given to flame general.
most of china has lots of artilary, so i dont hink that a separate general would be needed just for artillary units.
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#43 Creator

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Posted 10 January 2007 - 06:12 PM

Rainnahd, your post is off topic. Last time I had moved it to correct topic:
http://forums.revora...p...503&st=1453
Now you spam again. WTF?

#44 Guest_Guest_*

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Posted 14 January 2007 - 04:04 PM

I.A. active ?

#45 Bozopof

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Posted 14 January 2007 - 07:17 PM

its pretty cool, i really loved the Robot general. but there are some bugs i found.

when you click on Cyburgs and order them to capture a building they give out Ranger's capture voice.
nuke general has a funny image. (not a bug i suppose)
when you kill the cyburgs with a powerfull weapon they leave blood instead of oil.(i saw in one of your screenshots that robots leave oil)
USA's missle infantry (missle defenders) have somethin wrong with their dying animation, looks like a part of their body stays where it is while the infantry falls on the ground.
mmm either it was the nuke or tank that had the "hacking school" power, shouldnt that be given to infantry?
and CPU enemies gain star points quite faster than you do, they just killed 5 of my units and gained rank 2 while i must kill more than 15 to gain rank 2.

#46 olli

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Posted 14 January 2007 - 09:56 PM

http://Creator.youaremighty.com/

:D cause im bored and contra 5 is a in my top 3 mods ;)

thumbs up creator ;)

when you get bored, all put your names where creators is:P makes you feel good loll
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#47 Pendaelose

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Posted 14 January 2007 - 10:51 PM

http://Creator.youaremighty.com/

:D cause im bored and contra 5 is a in my top 3 mods ;)

thumbs up creator ;)

when you get bored, all put your names where creators is:P makes you feel good loll



omg thats fantastic. what an ego inflator!
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#48 Bozopof

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Posted 15 January 2007 - 12:21 AM

is there gonna be a 006?

#49 Pendaelose

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Posted 15 January 2007 - 12:34 AM

is there gonna be a 006?


answered in the main forums, yes.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#50 Creator

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Posted 15 January 2007 - 04:16 PM

http://Creator.youaremighty.com/

:) cause im bored and contra 5 is a in my top 3 mods :p

thumbs up creator ;)

when you get bored, all put your names where creators is:P makes you feel good loll

Honestly, I'm slightly embarrassed with it. :grin:

#51 olli

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Posted 15 January 2007 - 06:51 PM

LOL HAHAH :dry: makes me feel better when im down :p

http://Pendaelose.youaremighty.com/

now for you pend :D
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#52 Guest_ApocalypseTank66_*

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Posted 21 January 2007 - 03:32 AM

umm the ai on max difficulty is far too easy... CRANK THIS BAD BOY UP A COUPLE HUNDRED NOTCHES!!!! also there r a lot of MISSING: names. kinda annoying... but other than that great mod... keep up the good work. :)

#53 Guest_Guest_*

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Posted 23 January 2007 - 03:13 PM

Is there a patchchanges-text for 005? Haven't found one - still have only the 004 version :(

@the people talking about "too easy" AI a question...against how many insane enemies are you fighting while talking about "too easy" and are you fighting against the worst/hardest general possible for your chosen general?

#54 Guest_Guest_*

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Posted 30 January 2007 - 02:26 PM

the mod has some bug in it, it makes the general clash with a warning: serious error. occurs quite frequently, but the mod is realy fun, thank you, if you can solve this clashing problem will be even better

#55 Creator

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Posted 01 February 2007 - 05:36 PM

Is there a patchchanges-text for 005? Haven't found one - still have only the 004 version :(


Version 0.05

Bugs fixed:
-It was no build restriction for Fafnir (now depend on super weapon limit)
-Fafnir could not be ordered to attack aircrafts
-Fafnir had incorrect armour type
-Drone Controller had to be available at Rank 3, but required Tomahawk Storm to be built
-Infantry general ECM tank could not be built
-Commanche Rocket Pods did not work
-Now Annihilators don't explode when construction is canceled
-Pegasus don't gain experience now
-Bertha had error with its buttons
-Omega, Annihilator and Particle cannon now destroy trees now
-Supply drop zone can not be sold now
-Air force general planes had error with trail
-GLA Stimulators general's ability sometimes crashed the game
-Flame general Helixes damaged themselves with their own bombs
-It was a number of bugs with Satellite Hack 3
-Marauder Gunner and Stinger Soldier could not fire
-Hatf-3 missile is now upgradable with anthrax beta
-Silicon cluds did not bring damage to flying drones
-Acids did not bring damage USA fire bases
-Emergency Repair could not be clicked in GeneralsPoints-Window (Air Force general).
-Some small bugs

Global changes:
-Increased all All Barracks cost to $800
-Destroyed tech buildings now respawn in some time
-TNT charges clear garrisoned buildings now
-Quantity of heroes now depend on superweapon limit
-Patriot missile launchers are now bigger, stinger sites are smaller
-Now players are able to build enemy buildings when they capture enemy dozer
-Snipers can destroy flying drones
-All vehicles can be set on fire and burn for some time, health is drained while burning
-Players gain ranks 15% faster
-Black Markets, Supply Drop Zones and Hackers gain money 20% slower
-Added new death effects for infantry
-Now planes does not crash when you have all airfields destroyed
-New 3D models for infantry
-Now destroyed vehicles leave oil pools and flaming infantry; blood removed
-"Superweapon limit" switched to "Tournament Mode". In Tournament Mode command centers, tech centers, superweapons, heroes and super units are limited.
-Added new graphic effect to helicopter destruction - pilot falls from cabine and crashes
-Greatly improoved AI

All USA generals:
-Spectre Gunship flies from the closest to target edge of the map
-Flash Bang grenades and missiles kill garrisoned troops one by one instead of killing whole garrison at once
-All Avengers available at Rank 1. Their costs and firepower slightly lowered

Air Force general:
-MCV tank available at rank 1
-Particle Cannon replaced with Tomahawk Storm
-SLID defense vehicle is more precise now. It always shots down missiles.
-X-Jet replaced with F-18
-F-117 replaced with F-16XL
-New unit: AC-150 Gunship
-New unit: Dark Star (ECM plane)
-Ambulance returned

Super Weapon general:
-Strategy Center available at rank 3
-Added Missile AI upgrade (increases Tomahawk Fire Base power)
-Added EMP mines (can be placed around buildings)
-New unit: Energy shield generator
-New unit: AMOS selfpropelled mortar
-Beacon Bomb removed

Cybernetic general:
-Microwave Tank is 2 times stronger vs infantry
-Tomahawk Storm replaced with Particle Cannon
-Repair Drone can clear and deploy mines
-Ranger and Missie defender turned into cyborgs
-New upgrade: Exosceletons (increases infantry speed)
-New unit: Stormtrooper
-New unit: AMOS selfpropelled mortar
-Beacon bomb replaced with cluster bomb that destroys enemies and is harmless for your forces
-Avenger Drone is fully remade (new model, new weapon)

Laser general:
-Microwave Tank 2 times stronger vs infantry
-Armored Repair Vehicle can clear and deploy mines
-Omega and Ahhihilator have got second weapon - plasma beam
-New unit: Libra artillery
-New unit: MTHEL defense laser
-APC replaced with usual Humvee

All China generals:
-Satellite Hack 3 calls in more powerfull strikes (MOAB, Cluster Tomahawks and etc, no more EMP and Leaflets)
-Biohazard Techs can clear mines
-New 3D model for MiG-31

Flame general:
-Napalm Master replaced with ZTZ-88 tank (ZTZ-88 is usual Battle Master)
-New unit: King Of Fire missile launcher (mobile superweapon)
-New unit: Hell Spawn helicopter

Nuke general:
-Nuclear Battle Master replaced with ZTZ-98 tank (ZTZ-98 was Tank general's War Master)
-Intercontinental Nuke Cannon build time increased; effectiveness vs buildings increased.
-Retaliator defense is now weaker vs tanks in the begining (but can be upgraded to gain anti tank capabilities)
-Added deploy button to Nuke Cannon
-New upgrade: Advanced nuclear missile
-Nuclear Waste Tank replaced with Irradiator tank
-New Overlord addon: Irradiator cannon.
-New Helix Addon: Nuke Bomb Module
-Nuclear Detonator removed.

Infantry general:
-Command Center can be garrisoned
-Miner now deploys minefields for money
-Added TNT charges to Minigunner and Tank Hunter (TNT charges clear garrisoned buildings)
-MiG replaced with J-10 fighter
-Universal tank removed
-Wheeled dragon tank returned

Tank general:
-War Master replaced with ZTZ-104 tank
-New upgrade for Troop Crawler - enginering vehicle (clears mines, toxins, radiation and repairs buildings)
-Helix slightly weakened and its cost increased
-Added deploy button to Sniper Troop Crawler
-MiG replaced with J-10
-Modular Troop Crawler with propaganda tower have got demorlaizer weapon (units hit by demorlaizer can not be selected)

All GLA generals:
-Added Spies upgrade. It reveals location of enemy supply sources
-Worker bikers for all GLA require Arms Dealer
-Holes which remain from GLA buildings are more armored now
-Added deploy button to Flak Gun
-All Bomb Trucks transport mini demo traps (demo traps can be deployed and loaded again into bomb truck)
-Fortified structure upgrade moved from Palace to GLA Factory
-Added "hold fire" button to tunnel network
-GLA Factories can clean toxins and radiation around themselves
-New 3D models for Defense Site

Assault general:
-Battle Dozer can clear mines
-Black Market is connected to tunnel network
-Command truck armed with small cannon
-Terror Cell replaced with Artillery Strike
-New upgrade: Mine Sweepers
-New 3D model for self-propelled artillery cannon

Chemical general:
-SCUD Storm now launches both poison and acid missiles (randomly)
-Crop Duster returned (it is built by Arms Dealer)
-Command truck armed with toxin sprayer
-Technical can fire at planes now
-Two upgrades - Poison Rockets and Acid Warheads consolidated into one upgrade - Chemical Warheads.
-Demo traps leave acid pools when upgraded
-New unit: Cobra Cannon (super unit)
-New upgrade: Mine Sweepers

Demo general:
-Impairment ability now work vs GLA (one should target enemy factory)
-Black Market is connected to tunnel network
-Command truck can deploy demo traps
-New skill: Demoralize
-Scud Storm weakened by 10%
-New upgrade for defense site: Nuclear detonator
-Machine gun removed from nuclear bomb truck

Stealth general:
-Black Market is connected to tunnel network
-Command truck armed with Scorpion missiles
-Rebel have got mine detonator (can detonate nearbly mines)
-Increased Elbrus Launcher build time


Also I have to say that players reported about some errors (which will be fixed in next version). The errors are:

-Laser general Armored Repair Vehicle crushes the game. Don't build it.
-Sometimes demo general Impairment ability can make your enemy to build everything with no any limits. Your enemy will be able to build everything even if he has no money at all.
-Demo general Demoralize ability does not work.
-Game crushes when Jarmen Kell uses his rebel ambush ability near unpassible terrain.

Also there are some small bugs, but they are not very meaningful.

#56 Guest_ron_*

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Posted 19 February 2007 - 12:39 PM

hi i like contra005 very mutch, but we got a problem.
i played with 2 friends against 5 insane but we got al lot of mismatch.
i did not change any parameters ore whatever just the orignal zero hour and contra005
anyone some sugestions?? i know zero hour is not very stabil o;n the network against comps but no we get almost every game a mismatch
greetings ron

#57 Ubermedic

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Posted 20 February 2007 - 12:54 AM

Mismatch comes with AI ron.
There's no real way to reduce mismatch.
Aside from mailing EA until they're eyes bleed.
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#58 Guest_Guest_*

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Posted 20 February 2007 - 11:32 AM

yeah i know its just a eagame, playing onlin against other players it usualy works but 2 ore more comps it just have to crash
but thanks for the reaction
greetings ron

#59 Guest_Guest_someone_*_*

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Posted 18 March 2007 - 10:36 PM

for some reson the mod isn't working. im not sure ow to get it working but is there a way i can get it from a nother file or something.

#60 Guest_Guest_*

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Posted 20 March 2007 - 11:50 PM

for some reson the mod isn't working. im not sure ow to get it working but is there a way i can get it from a nother file or something.

I got it working but i can't play a AI that is ao hard so in 006 can you go form easy to insane insted of hard to insane




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