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Game wont start


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#1 Guest_Sean6391_*

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Posted 31 December 2006 - 12:26 PM

I downloaded the program, to My Battle for Middle-earth folder...and uninstalled and reinstalled my game...but when i try to start it i get an error that says

Game crash

"Expected floating point value or predefined macro, but found 'ROHAN_ELVEN_DAMAGE_UPGRADE"
"Error parsing field 'Damage' in block 'Weapon' in file 'Data\INI\Weapon.ini', line 5528"
Error parsing field "in block 'Weapon' in file 'Data\INI\Weapon.ini', line 5528
Error parsing INI block ' Damage' in file 'Data\INI\Weapon.ini'
Because of the severity of this error the game will now exit
_________________________________________________________________________________________

What can i do to fix this problem...

I would really appreciate it if someone could help :blush:

#2 zimoo

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Posted 31 December 2006 - 12:27 PM

You need to download patch 1.03
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#3 Guest_Guest_*

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Posted 31 December 2006 - 12:44 PM

You need to download patch 1.03



I already have version 1.06 :blush: :ohmy:

#4 Guest_Guest_*

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Posted 31 December 2006 - 12:58 PM

You need to download patch 1.03



I already have version 1.06 :blush: :ohmy:



o...duh...nevermind...i have the 1.06 version for BFME2...but yeah i already have version 1.03 for BFME 1

#5 Guest_Guest_*

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Posted 31 December 2006 - 01:44 PM

Wait... if i uninstalled the game would i have to reinstall the patch

#6 Joe

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Posted 31 December 2006 - 01:52 PM

Yes.
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#7 Elvenlord

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Posted 01 January 2007 - 01:56 AM

Rohan Elven Melee damage thing always means you need to patch.....
or you modded :popcorn:

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#8 swan

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Posted 02 January 2007 - 08:07 PM

If you have any mods installed, you'd better uninstall them. TEA usually doesn't work with other mods.

Edited by swan, 02 January 2007 - 08:08 PM.


#9 adummy

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Posted 02 January 2007 - 08:12 PM

TEA works fine with other mods if the other mods want to work with it. the biggest mod that has problems with TEA is the Elvenstar mod
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#10 Elvenlord

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Posted 03 January 2007 - 02:28 AM

It only has problems with mods that change the core bfme files :thumbsdownsmiley:

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