well im kinda confused...once again...i got the w3d files from the game, and one new file that is used to mount aragorn, but how do i get any of them to work in game? anytime i go on the game you cant see anything but the fortress, but you cant see builders, heroes, or anything like that...so could someone tell me what i got to do to get it working in game?
getting w3d files to work in game
Started by SquallBK, Dec 31 2006 04:01 PM
2 replies to this topic
#1
Posted 31 December 2006 - 04:01 PM
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#2
Posted 31 December 2006 - 05:16 PM
You add the new w3d to an new aset.dat
But I don't understand what you mean with: can't see .... ?
Have you removed the old asset.dat?
But I don't understand what you mean with: can't see .... ?
Have you removed the old asset.dat?
#3
Posted 01 January 2007 - 12:54 PM
Make sure you
-exported your models correctly (have a look at tuts if you need)
-put them in the right folders (2 first letters of the model's name)
-included the changes in the asset.dat (with assetbuilder from EA SDK for example)
-coded the models right (good name, skl, anims...)
For further questions, please tell us a bit more about how you have set your mod (-mod command? .big? What do you have in it?...)
-exported your models correctly (have a look at tuts if you need)
-put them in the right folders (2 first letters of the model's name)
-included the changes in the asset.dat (with assetbuilder from EA SDK for example)
-coded the models right (good name, skl, anims...)
For further questions, please tell us a bit more about how you have set your mod (-mod command? .big? What do you have in it?...)
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