FXParticleSystem StupidSwordFire System Priority = ALWAYS_RENDER ParticleName = EXFire01.tga;EXLnzFlar2.tga Lifetime = 5 5 SortLevel = 1 Size = 5 10 BurstCount = 4 6 InitialDelay = 5 5 IsParticleUpTowardsEmitter = Yes End Color = DefaultColor Color2 = R:36 G:73 B:120 5 Color3 = R:40 G:106 B:185 20 End Update = DefaultUpdate SizeRate = -0.25 -0.25 SizeRateDamping = 1 1 AngleZ = -7 7 AngularDamping = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = LineEmissionVolume EndPoint = X:0 Y:0 Z:15 End Draw = DefaultDraw End End Object GondorCaptain ReplaceModule ModuleTag_01 Draw = W3DHordeModelDraw ModuleTag_RohanCaptainModel DefaultModelConditionState Model = GUCaptain_SKN ParticleSysBone = SWORD StupidSwordFire FollowBone:yes ParticleSysBone = B_SWORDBONE StupidSwordFire FollowBone:YES End (rest of code isn't needed)
Edited by Rob38, 01 January 2007 - 08:52 AM.