Eowyn bug...maybe
#21
Posted 04 January 2007 - 09:25 PM
#22
Posted 04 January 2007 - 09:46 PM
Both ideas sound like they can work together; i.e. when Gandalf and Eomer come you can make it available (or even a few seconds beforehand). Even better would be to have it work on its own right before the Rohirrim arrive, stunning all units on the map.
Imo ppl would only really like it if they could blow it themselves. Having it as just a preset addition to the level would be "cool," but not as good as if you could control it. Get what I mean?
#23
Posted 05 January 2007 - 12:09 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#25
Posted 05 January 2007 - 12:51 AM
The script is already there, but isn't being activated for some reason. Is this a coding thing instead?it is just short part of code. i think that Cel can make Gandalf starts mounted on that map without problems.
I think this is a coding problem. As Olorin said, when Eomer gets summed or responded, he is on his horse. But everyone else is on foot.
#26
Posted 05 January 2007 - 01:17 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#27
Posted 05 January 2007 - 02:20 AM
And as I said, the script is there (including Eomer's). There's nothing in any of the map.ini's to suggest that it's coding (which is where most campaign-specific stuff is coded). After a brief skimming of Eomer's ini, I couldn't find anything that would suggest that it's based there either.I think this is a coding problem. As Olorin said, when Eomer gets summed or responded, he is on his horse. But everyone else is on foot.
#28
Posted 05 January 2007 - 03:59 PM
Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle SpecialPowerTemplate = SpecialAbilityToggleMounted TriggerInstantlyOnCreate = Yes ;Instantly puts Eomer on a horse. UnpackTime = 2000 PreparationTime = 1 PersistentPrepTime = 250 PackTime = 2000 OpacityTarget = .3 ; How see-thru to be at peak of change AwardXPForTriggering = 0 End
so this part of code doest it
TriggerInstantlyOnCreate = Yes ;Instantly puts Eomer on a horse.
but it is only used for Eomer's child object *really confused right now* no matter. if you put this in Gandalf's code in map.ini it will work fine.
#29
Posted 05 January 2007 - 04:18 PM
#30
Posted 05 January 2007 - 04:44 PM
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