System.ini - under evil spells Behavior = OCLSpecialPower ModuleTag_SummonIsengardWargs SpecialPowerTemplate = SpellBookIsengardWargs OCL = OCL_IsengardWargs CreateLocation = CREATE_AT_LOCATION AvailableAtStart = No EndCommand Button.iniCommandButton Command_PurchaseSpellIsengardWargsCommand = PURCHASE_SCIENCEButtonBorderType = UPGRADE; Identifier for the User as to what kind of button this isButtonImage = UCWarg_HowlScience = SCIENCE_IsengardWargsTextLabel = CONTROLBAR:WildMenAlliesDescriptLabel = CONTROLBAR:TooltipWildMenAlliesEndCommandButton Command_SpellBookIsengardWargsCommand = SPELL_BOOKSpecialPower = SpellBookIsengardWargsOptions = NEED_TARGET_POSTextLabel = CONTROLBAR:WildMenAlliesButtonImage = UCWarg_HowlButtonBorderType = ACTION; Identifier for the User as to what kind of button this isDescriptLabel = CONTROLBAR:TooltipWildMenAlliesRadiusCursorType = WildmenAlliesRadiusCursorCursorName = AttackObjInvalidCursorName = GenericInvalid Endspecialpower.iniSpecialPower SpellBookIsengardWargsEnum = SPECIAL_SPELL_BOOK_WILD_MEN_ALLIESReloadTime = 0; in milliseconds - was 280000PublicTimer = NoRadiusCursorRadius = 75.0; Match the radius in FXList SummonBalrogStartViewObjectDuration = 5000ViewObjectRange = 100Endscience.iniScience SCIENCE_IsengardWargsPrerequisiteSciences = SCIENCE_EVIL OR SCIENCE_ISENGARDSciencePurchasePointCost = 1SciencePurchasePointCostMP = 5IsGrantable = Yes Endobject codeObjectCreationList OCL_IsengardWargsCreateObjectObjectNames = IsengardWargRiderCount = 5FadeIn = YesFadeTime = 5000IgnoreCommandPointLimit = YesDisposition = LIKE_EXISTINGOffset = X:0 Y:0 Z:0; Up in the air part comes from the Spellbook saying AboveLocation. This is just to spread them a bit.EndCreateObjectObjectNames = IsengardWargRiderCount = 5FadeIn = YesFadeTime = 3000IgnoreCommandPointLimit = YesDisposition = LIKE_EXISTINGOffset = X:-15 Y:15 Z:0EndCreateObjectObjectNames = IsengardWargRiderCount = 5FadeIn = YesFadeTime = 3000IgnoreCommandPointLimit = YesDisposition = LIKE_EXISTINGOffset = X:15 Y:-15 Z:0EndEnd
i followed the bfme tutorial, i dont know if that effects it
Solinx: Changed code tags into codebox tags
Edited by Solinx, 14 January 2007 - 07:34 PM.