What's the best and easiest way to mirror an object ? I've already tried to mirror the skeleton, mirror the model (I rebound it of course) and mirror the animation(s) - but it looks awful in the w3d viewer.
Has anyone got an idea how to get that working ? Or can I maybe mirror the object per ini coding ???
Thanks for help
Edited by Der Alte, 14 February 2007 - 09:44 PM.