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Release 2.5


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#1 Daz

Daz

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Posted 07 January 2007 - 02:15 PM

Release 2.5 Fixlist
· GPS Satellite is delayed as in RA.
· Mines are hidden to enemy.
· Mines are legal targets.
· Bigger spread on M.A.D. Tank’s weapon.
· Skirmish menu colour list reflects actual remap colours.
· AA Gun turns faster.
· Turret turns faster.
· Chronosphere has the correct cameo.
· Radar Jammer turretoffset fix.
· Hind rotors spin.
· Radar Jammer jamming doesn’t protect against damage.
· Destroyer depth charge has the correct range.
· AA Missiles are a bit less effective (or at least they should be).
· Nuke has been adjusted.
· Flame weapon internal error has been fixed.
· Start location numbers on skirmish menu have been fixed.
· Infantry only mode has been added.
· Shock trooper no longer crushable.
· Kennel added.
· Technician sequence fix.
· Cruiser damage reduced.
· Helipad cost reduced (no free unit so cheaper Helipad).
· Units come from the front of the war factory again, though still not glitch free.

Release 2.5 known issues:
· Soviet Sidebar graphics glitches. This will be fixed in R3, possibly with scratch built sidebars for both sides.
· Unit drives over front of war factory on exit (at least it comes out of the front now)
· Torpedoes don’t work on the new terrain (no naval units on ICFRA – Them! So you won’t notice this).
· New terrain beaches and trees don’t match, as only the standard tile has been changed.



If you find an bug other than those listed in the known issues, please report it in the bug reporting topic.
If this bug involves an Internal Error message please post it in the internal error topic along with a description of what was happening when the error occurred.

Download is here
MOD REQUIRES ROCK PATCH!

Edited by Daz, 07 January 2007 - 02:55 PM.





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