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what story is the campaign gonna be based on


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#561 cahik_

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Posted 13 June 2007 - 08:18 PM

if those dunedains are extra strong then i can see some point of having 31 of them ;)

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#562 King Earnur

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Posted 14 June 2007 - 12:32 AM

"The three hunters"+Halbarad+30 dunedain= The way it was in the book, also they could be fully upgraded, I don't see much point in having Dunedain who die in three seconds either.

#563 Uruk King

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Posted 14 June 2007 - 05:17 AM

Well if so many people like the Dunedain, they might as welll make an appearence in the campaign even though they did die straight away.
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#564 Bard

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Posted 14 June 2007 - 05:27 AM

I *really* hope that when you said "even though they did die straight away" you meant "even if the modders lowered their stats to the point that they'd have weak light armour and would surely die after a few hits" and not "even if they did die straight away in the books".
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#565 Uruk King

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Posted 14 June 2007 - 05:57 AM

No I meant that even though the Dunedain are the finest soldiers of the West, eventually the sheer number of orcs would overwhelm them. But I didn't really mean that previous sentance.
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#566 Bard

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Posted 14 June 2007 - 06:10 AM

Ah, I see. No harm done. :p
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#567 MorgoththeMight

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Posted 14 June 2007 - 03:16 PM

maybe you could increase the armor just for the campaigns, cause according to the books, they should be elite fighters, and shouldn't die fast to some orcs, but in skirmish they would be OP then, so adding armor for just the campaign would be cool I guess.

#568 Alsch

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Posted 14 June 2007 - 03:33 PM

Well, they can recieve the heavy armor upgrade, albeit at the cost of their stealth. Still useful though.
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#569 King Earnur

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Posted 14 June 2007 - 07:31 PM

That's what I meant by fully upgraded: heavy armor, forged blades, the whole enchilada :p . I mean will you really need stealth in a full blown battle? :p

#570 Lauri

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Posted 15 June 2007 - 12:28 PM

I don't think it's possible to remove the armor after, so if it's a great battle, and your numbers are few, and your expecting a new attack, you'd need new dunedain\rangers ^_^

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#571 King Earnur

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Posted 16 June 2007 - 04:57 AM

What? Are you talking about after Minas Tirith or during :grin: ?

#572 Lauri

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Posted 16 June 2007 - 08:45 AM

wherever you use them :grin: remember, their a part of the Dunedain MF, and if you upgrade them with HA there to fight a battle, and you loose, you can't (I think) upgrade them again with Stealth and remove the HA :grin:

I wasn't referring to MT in any way... ;)

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#573 King Earnur

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Posted 24 June 2007 - 04:04 PM

Oh, anyway how many major bttles do you guys think there should be?

#574 Canterbury

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Posted 01 July 2007 - 02:46 AM

minas, helms, black gate, isen, morgul?, osgil/ under trees/ guldur/ erebor/ dale/ lake town these are for the good guys. i might be missing a few or alot but theseseses are just top out of me head
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#575 King Earnur

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Posted 03 July 2007 - 07:04 PM

Morgul????? :grin: There was never a battle in Minas Morgul, The only thing that happened to Minas Morgul in the WotR was it got its bridge broken after Minas Tirith

#576 Canterbury

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Posted 04 July 2007 - 10:02 PM

well i think that it depends on how the campaign system is going to work. will there be a fixed storyline, or will it be like in bfme ie (fighting in harad and rhun even when the army of the west never actually ventured there to fight). I mean if the good campaign in RA will allow u to attack other parts of middleearth where they never actually did in real lore, then i dont see no reason why morgul should be excluded
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#577 Olorin

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Posted 05 July 2007 - 06:27 AM

It wasn't in the original game though, and since there wasn't a battle there in the storyline then making a Minas Morgul mission doesn't seem such a good idea, given the content of the mod so far.
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#578 Canterbury

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Posted 05 July 2007 - 03:49 PM

^ but the good armies never marched to far harad and then back to the black gate in time to distract frodo did they?
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#579 Lauri

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Posted 05 July 2007 - 04:58 PM

and neither did the Evil forces win the campaing... ;)

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#580 Canterbury

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Posted 05 July 2007 - 05:23 PM

so if anything, minas morgul shouldnt have been removed. at the very least it should have been in the world map but for some reason it wasnt present in the world map
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