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childobject in fortess.ini


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#1 LtdColumbo

LtdColumbo
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Posted 12 January 2007 - 01:42 PM

Hey, i 've posted this question in an another topic but noone seemed to look at it anymore, so here we go again..

I'm trying to add a childobject with a new commandset for angmarfortress.ini. the aim ist adding a new faction that would use this childobject to have their "own" fortress.

//Rune Fortress
ChildObject Angmarfortess_Rune AngmarFortress
	   
		CommandSet				= RuneFortressCommandSet
	Behavior = CastleBehavior ModuleTag_castle
		  CastleToUnpackForFaction  = Rune Fortress_Angmar		

	  
	 End

End

this is all i need to add to the childobject right?

how do i "tell" the game to use this RuneFortressCommandSet when i play as this new runefaction?
it doesn't work by adding Startingbuilding = AngmarFortress or Angmarfortress_Rune to playertemplate.ini

If i start a skirmish i get only 2 porters but no fortress so it ends after a few seconds (defeated)

Solinx: Changed red color tags into code tags, the T3A forum skin is red too :)
And I think I just answered your question in the other topic, or at least bumped it back up :p

Edited by Solinx, 14 January 2007 - 08:28 PM.





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