I'm trying to add a childobject with a new commandset for angmarfortress.ini. the aim ist adding a new faction that would use this childobject to have their "own" fortress.
//Rune Fortress ChildObject Angmarfortess_Rune AngmarFortress CommandSet = RuneFortressCommandSet Behavior = CastleBehavior ModuleTag_castle CastleToUnpackForFaction = Rune Fortress_Angmar End End
this is all i need to add to the childobject right?
how do i "tell" the game to use this RuneFortressCommandSet when i play as this new runefaction?
it doesn't work by adding Startingbuilding = AngmarFortress or Angmarfortress_Rune to playertemplate.ini
If i start a skirmish i get only 2 porters but no fortress so it ends after a few seconds (defeated)
Solinx: Changed red color tags into code tags, the T3A forum skin is red too
And I think I just answered your question in the other topic, or at least bumped it back up
Edited by Solinx, 14 January 2007 - 08:28 PM.