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lone wolf bfme battle for middle-earth general discussion radspakr

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#441 Lauri

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Posted 28 November 2007 - 12:38 PM

but it's better already though... glad you listened :rolleyes:

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#442 Radspakr Wolfbane

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Posted 29 November 2007 - 03:08 PM

Because I'm such a generous guy I have 7 new renders all made tonight.
They are reskins/remakes.
They include -
Troll Hero
Hill Troll
Olag Hai
Olag Hai Armoured
Grishnakh
Gorbag
Mordor Orcs

Edited by Radspakr, 29 November 2007 - 03:29 PM.

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#443 UltimateRanger

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Posted 29 November 2007 - 07:45 PM

Brilliant Radspakr, I especially like Olog Hai(both) and Grishnahk.

Keep up the brilliant work ;) :p :mellow:
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#444 Mathijs

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Posted 01 December 2007 - 06:38 PM

Ye gods man, are you blind?

Put some more effort into your work.

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#445 lycan

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Posted 01 December 2007 - 06:57 PM

there a bit low on detail but otherwise nice :p

edit: 700 post :crazed:

Edited by elvenfury, 01 December 2007 - 06:57 PM.


#446 Taralom

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Posted 02 December 2007 - 12:32 PM

Ye gods man, are you blind?

Put some more effort into your work.

sorry rad,
but i have to agree with Matias here.
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#447 Servant of Sauron

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Posted 02 December 2007 - 10:59 PM

Liking the Mordor Orcs and Troll Hero!

The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...


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#448 Radspakr Wolfbane

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Posted 04 December 2007 - 12:31 AM

Ye gods man, are you blind?

Put some more effort into your work.


What are you talking about they look great (except Grishnakh but that one has always been difficult)

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#449 Grizzlez

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Posted 04 December 2007 - 12:27 PM

I think what he means is, your finishing an awful lot of units each week, maybe it woulod be better to use the time only on 1 or 2 units and make them really good. But i still think your stuff looks pretty good so keep it up.
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#450 cahik_

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Posted 04 December 2007 - 01:36 PM

Ye gods man, are you blind?

Put some more effort into your work.


i have to agree with Matias absolutly. spend some time on your skins rather then making thousands of units.

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#451 mike_

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Posted 04 December 2007 - 11:11 PM

Er...the Olag-hai's various swords seem like you simply ran the brush over them randomly, rather than attempting to make them seem like something.
You're kind of at a fifty/fifty-stage. You're producing the units, yes, but not producing them in a manner equal to the scope of your mod.
Cheers,
-mike

#452 Radspakr Wolfbane

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Posted 05 December 2007 - 04:08 AM

I would like to finish in the foreseeable future spending hours and hours one skin will only bog me down.
This game is a RTS not a FPS a lot of detail is lost in game.
Details are only there to show off.But time spent texturing in frills is time spent away from other areas of modding like coding,AI,Mapping,Audio,2D art and other areas.
A lot of thought goes into every skin I make, I usually spend more time designing and planning units then making them.
Only a small fraction of my work gets shown here.
I think people need to remember that there is more to modding then pretty skins there is a lot of other things involved.

I may have a look at remaking the Olag Hai swords I admit I usually rush weapons.
But this will all depend on mood and schedule.

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#453 Grizzlez

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Posted 05 December 2007 - 07:46 AM

Its just, when the smaller details are missed-it brings the quality of the whole mod down. Maybe it would be better to double the time you spend on each unit and reduce the amount you complete in a week-will take longer but will make the mod a lot better in the end. And maybe if you want to get finished quickly recruit some people to join the mod..
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#454 m@tt

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Posted 05 December 2007 - 10:45 AM

You're completely missing the point Rad. Several members have suggested spending more time on skinning. Your reply is "spending hours and hours [on] one skin will only bog me down." Find me the quote where we say you should spend 2-3 hours on a skin. You've admitted a skin takes usually 10m, well we're suggesting 30m maybe. And you only need to look at the screenshots for any other mod hosted here to see that details will show up in game (and don't you even think about accusing me of bias here). And do you really think that the people replying here know nothing about what goes into a mod? Of course we appreciate there's a lot of stuff involved and a lot of time goes into it, but we don't feel it's an excuse for rushing texturing.

The whole point of this site and forums is for people to learn about modding and improve their skills through practice and critique (both from yourself and other members). We're not doing this to put you down, but to try and get you to improve your skills. But if you don't want our advice, then fine.
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#455 Radspakr Wolfbane

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Posted 06 December 2007 - 03:50 AM

I don't always take 10 minutes on every skin those are only the quickest ones.
The last skins I made took around half an hour or more each.
I don't rush texturing i'm a fast worker.
It does come off as putting me down, saying that I don't show quality just because I have quantity doesn't mean I don't have quality as well.

What exactly do you mean by "smaller details" and how do I lack them?.

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#456 Mathijs

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Posted 06 December 2007 - 09:28 AM

Yes because our single reason for criticising you is because we love to put other people down and randomly pick on them. Wake up.

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#457 Solinx

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Posted 06 December 2007 - 12:20 PM

What are you talking about they look great (except Grishnakh but that one has always been difficult)

Here lies the general disagreement. They may be good enough for what you intent to have for you mod, and that's fine. They're just not great if you look at the general quality of BFME skins.

You need to realise that T3A is a community where people are encouraged to give constructive criticism on the posted work of other members. Especially as a hostee you shouldn't be surprised you get critical comments. So, when you post a lot of renders, you can expect nothing less than to receive criticism on these renders. People will look at the models, skins, binding, etc. and tell you how they think you can improve your work.

While it's absolutely fine to set yourself a certain quality goal and spend time to improve other elements of your mod, you should keep in mind that reaching that goal doesn't mean everything looks great and that there is no more room for improvement.

It does come off as putting me down, saying that I don't show quality just because I have quantity doesn't mean I don't have quality as well.

A lot of thought goes into every skin I make, I usually spend more time designing and planning units then making them.
Only a small fraction of my work gets shown here.
I think people need to remember that there is more to modding then pretty skins there is a lot of other things involved.

Nearly everyone here is talking about skin quality when they say quality. The reason for this is because you advertise your mod by posting renders.
I said nearly everyone, because from the second comment I understand you aim at other qualities in your mod.

What I don't understand is that you use an element in which your mod doesn't outshine the other hosted projects to promote your project. Why not use that element to promote your project instead?

Decrease the number of renders and start showing other elements of your work, elements which you value more and where you do have the ambition to outshine the other hosted projects.

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#458 Guest_Radspakr_*

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Posted 17 December 2007 - 06:17 AM

(Radspakr couldn't be bothered logging in)
I post up screenshots and concept artwork as well as renders.
It is difficult to show off some coding or AI work to the generel public.
I do often mention the other work that goes into the mod only renders ever get attention.

Very little of this "criticism" is constructive, Lauri's comments about the banner where constructive I listened to them.
These "critisicms" may not be malicious but that has how they come across, they are often rude and offensive.

I put a lot of work into my mod and have sacrificed a lot of my social life to keep working on it I would just like to be treated respectfully.

In a note on further updates I still have no internet so i don't know when the next update will come.
When I get internet beta 0.2 will be uploaded and there should be a good sized update.

#459 Lauri

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Posted 17 December 2007 - 01:47 PM

I put a lot of work into my mod and have sacrificed a lot of my social life to keep working on it I would just like to be treated respectfully.

IMO, you shouldn't get respect for sacrificing your social life... It's way more important than modding, as modding ain't even important. It's a hobby :lol:
Although, I doubt that you have really sacrificed much of your social life if you mod... nobody should sacrifice real things for modding :p
Yet, I don't have anything too do with that..

Still, we can't describe how you can do things better, for instance how you can skin better.
All we can do, is to ask you to look at pics of the real material, and atleast try to make it look like the real deal.
Ie, metal looks like metal, maile looks like maile, leather looks like leather, ect... :p

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#460 Solinx

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Posted 17 December 2007 - 11:41 PM

I post up screenshots and concept artwork as well as renders.
It is difficult to show off some coding or AI work to the generel public.
I do often mention the other work that goes into the mod only renders ever get attention.

Perhaps you could increase the ratio of screenshots and concept art a bit? Besides, screenshots are a good way to show coding and AI work. You can also use screenshots to show various combinations of units, giving people an idea of the size of your mod.

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