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lone wolf bfme battle for middle-earth general discussion radspakr

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#21 Radspakr Wolfbane

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Posted 20 March 2007 - 01:53 AM

HIGH ELVES - 95%
GREEN ELVES- 95%
DWARVES - 95%
MORGUL - 90%
DOL GULDOR - 90%
ROHAN - 95%
GONDOR - 95%
HARAD - 80%
RHUN - 75%
MORDOR - 95%
ISENGARD - 95%
WILDERLAND - 80%
SHIRE - 60%
GOBLINS - 90%

Overall - 85%
Most factions have only a couple of models and skins to be made and the new Spells.
The Shire still has most of it's buildings to be made.

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#22 Lauri

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Posted 20 March 2007 - 01:41 PM

actually, it's more like 87,857142857142857142857142857143, but it ain't that far off :D

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#23 Guest_brad_*

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Posted 22 March 2007 - 10:21 PM

do you have voices for factions

Do you think this mod will be done by 2008(I just would like a rough idea of when it will be done)

Dont rush the mod though

#24 Lauri

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Posted 23 March 2007 - 12:05 PM

it's 87,857142857142857142857142857143% done, and you think it won't be complete untill 2008? :p

my guess is 2007, or never... :)

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#25 Radspakr Wolfbane

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Posted 27 March 2007 - 02:45 AM

I'm looking to release the mod before July at which point I'll be making LW2 and AON.

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#26 Radspakr Wolfbane

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Posted 28 March 2007 - 02:00 AM

The site has been updated with news,screenshots and renders.

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#27 zimoo

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Posted 28 March 2007 - 09:11 AM

Thoughts:

The Heavy armour for the Iron Hills Warrior should be mail IMO. ATM it actually looks less heavy than the light armour.

Dain could do with looking a bit more royal. ATM he looks like a random dwarf of no importance.

The unwrapping on the dol guldur orcs weapons seems a bit messed up.

The Dwarf Guradians look very interesting. Perhaps duplicate their cloak effect to give Dain a more royal-look?

Can the great goblin move over the battlefield, or does he just sit on his chair?

The buildings look nice, do they have the non-controllable characters that interact with them?

Edited by zimoo, 28 March 2007 - 09:11 AM.

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#28 Lauri

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Posted 28 March 2007 - 01:30 PM

looking okay on all, but I didn't picture the great goblin as you have him :p I saw him as a goblin in uruk size :D

edit: are you serious about this?
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I mean, it's original alright... but.. eh... well... weird :)

Edited by Lauri, 28 March 2007 - 01:35 PM.

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#29 Pixel

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Posted 28 March 2007 - 09:19 PM

Is that a chair boat? :p

#30 girtacos

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Posted 28 March 2007 - 09:30 PM

I'm suprised that boat can actually hold that big green lump (plus skulls) :p

Sorry if i sound offensiv Radspakr

#31 Radspakr Wolfbane

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Posted 29 March 2007 - 02:14 AM

It's not a boat it's a large platform which i'll make a new model for soon with lots of spikes and some goblin slaves on it.
And his platform will become more eloberate.

The IronHills Heavy Armor is standard for all dwarf Units it's a Plate mail since the units come with ChainMail standard I imagine that Dwarven Heavy Armor would be Plate Mail.
The Dol Guldor Orc Weapons are using standard Orc Textures at the moment.Since you can't notice them ingame I'm not really concerned about reskinning the weapons at the moment.
Dain and the Durin Guards share the same cape design though the colors are different.
The Dain skins are quick knock ups because I wanted something different to look at then his standard red costume.
The Woody Hall has birds flying around and Bears circling it.

I have also made the model for thew new High Elven Haven (looks pretty cool) I'll show it in the next update.
The Goblin Haven has been remade and now builds the Great Goblin instead of the Dragon (which has been axed from this mod for now).

The Havens will now have some defense plots to build statues,wells,towers,Bunkers and in some cases wall segments to help defend the Haven.
The ammount of plots will vary with each Haven and their cost they'll usually be between 4-6.

Edited by Radspakr, 29 March 2007 - 06:23 AM.

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#32 Guest_brad_*

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Posted 29 March 2007 - 02:50 AM

I dont care if the pictures aren't the best this mod looks better than rhovian alliance and it looks alot closer to being done

#33 Guest_Guest_bob_*_*

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Posted 30 March 2007 - 08:46 PM

which faction do you think will be the most powerful

#34 zimoo

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Posted 30 March 2007 - 10:20 PM

Power is a hard thing to judge. Some of the evil factions for instance will probably be powerful early game, but I'd imagine overall in a case of fu armies vs fu armies High Elves would wtfpwn.
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#35 Lauri

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Posted 30 March 2007 - 10:57 PM

then there's almost not need for balance :xcahik_:

but if it were needed for totally balance, it'd suck :mellow:

so, zimoo get's the word!

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#36 Guest_brad_*

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Posted 02 April 2007 - 02:43 AM

i was going to say high or green elves would be powerful

#37 Radspakr Wolfbane

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Posted 02 April 2007 - 11:10 PM

FU vs FU I think Dwarves would win they have great siege and Heroes with strong and varied abilities.Dol Guldor are also very strong.
The one of noticed being really strong is the Goblins in early game and even in Late game they are very strong.They have early game supremacy even over Mordor with the Goblin Rush spam and Tunnel network stuff in mid game they are probably not as deadly but they get strong once the Stone Trolls start coming out Stone Trolls throw stones with great power and distance and have a decent firing rate a small group of Stone Trolls (4-6) can take out a Balrog suprisingly quick.
As for the High Elves i'm not really sure where their strength lies I guess they would be Mid-Late game with Glorfindel's 'light' abilities and Arwens Flood Horses (the AI for High Elves uses a lot of cavalry).
Green Elves will be much the same in Mid-Late game (late game being Galadriel upgraded with Ring Lust).
Morgul will be much like Mordor.
As for Harad,Rhun,Wilderland and Shire I have no idea :p.

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#38 Guest_guest_*

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Posted 04 April 2007 - 09:19 PM

so i guess you think about 3 months till release

#39 Radspakr Wolfbane

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Posted 05 April 2007 - 02:11 AM

yeah give or take a month or so.I hope i'm done with adding any new units so i'm working on what i've done.
Naval combat and Dock expansions won't be in the initial release if I work it out it'll probably be in version 1.01.

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#40 Captain Gimli

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Posted 08 April 2007 - 03:43 AM

any new news on the mod
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