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#1 need my speed

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Posted 15 January 2007 - 07:12 AM

You can see every unit or building or whatever that is done here.

China

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Red Guard
Cost: $150
Requires: Barracks
Good vs: Infantry
Armed with a rifle that is good versus infantry, but against other targets it sucks.

Tank General

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Red Guard
Cost: $250
Requires: Barracks
Good vs: Infantry
Armed with a rifle that is good versus infantry, but against other targets it sucks.

Infantry General



Nuclear General

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Nuke Guard
Cost: $150
Requires: Barracks
Good vs: Infantry
Very good versus infantry, it could kill big groups of infantry if it don't had such a high ROF. The Nuke Guarder is slower the nnormal basic infantry and fires single bursts - otherwise his gun could explode in a nuclear explosion.

Flame General

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Flame Guard
Cost: $150
Requires: Barracks
Good vs: Infantry
No, the Flame Guarder isn't armed with a flamethrower, instead, it haves a RPG that fires Napalm Rockets. While the Napalm Rockets deals (not much) damage to vehicles, the napalm leaved by the rockets will kill any infantry walking over it. It looks almost the same as the Red Guard, but the gun of the Flame Guard is an RPG.

USA

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Ranger
Cost: $200
Requires: Barracks
Good vs: Infantry
The basic soldier of the USA, it's good versus infantry but it sucks versus other targets. However theb ig difference is that the Ranger fires in bursts so he is more accurate thus better.

Laser General

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Laser Ranger
Cost: $200
Requires: Barracks
It's armed with an Laser Gun, perfect for killing infantry. Like the normal Ranger, it fires in bursts because of overheating.

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Plasma Bomber
Cost: $1600
Requires: Airfield, Radar Tower, Plasma Factory
Good vs: Infantry, vehicles
Great for destroying large groups of enemy's. It's around 5 times more armored then normal aircraft, and can fire 50 shots before it has to reload, but it reloads slower then normal aircraft, and it's shot deals very little damage. However, it can fire 50 shots so it can take out serveral units at once, and in groups it can easily destroy serveral buildings before it needs to reload. It's only avaible if you choose to specialize in plasma technology though.

Super Weapon General

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Ranger
Cost: $200
Requires: Barracks
Good vs: Infantry
The basic soldier of the USA, it's good versus infantry but it sucks versus other targets. However theb ig difference is that the Ranger fires in bursts so he is more accurate thus better.

Airforce General

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Ranger
Cost: $200
Requires: Barracks
Good vs: Infantry
The basic soldier of the USA, it's good versus infantry but it sucks versus other targets. However theb ig difference is that the Ranger fires in bursts so he is more accurate thus better.

Cyborg General

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Cyborg
Cost: $300
Requires: Barracks
Good vs: Infantry, light vehicles
Stronger and slower then normal infantry. The Cyborg fires not in bursts making it deadly to infantry and light vehicles. The Cyborg is also immune to radiation and cannot been taken over by hackers or Black Lotus.

GLA



Chemical General



Demolition General



Stealth General



Scrap General

Edited by need my speed, 22 January 2007 - 07:03 PM.

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#2 OmegaBolt

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Posted 17 January 2007 - 05:27 PM

If only you posted them...

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#3 need my speed

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Posted 18 January 2007 - 07:39 AM

Yeah, but currently this is all messed up, CodeCat has placed my forum in the Generals Zero Hour mod section. :D Whatever, the first unit, the Red Guard for normal China and the Tank General has arrived. Please give tips for improvements, it's my first SHP.
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#4 Gosho

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Posted 18 January 2007 - 07:21 PM

MS Paint? You'd show us better stuff, if we saw the infantry from more than one frame.

#5 Allied General

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Posted 18 January 2007 - 07:25 PM

Well for 1

(1) Red Guard was a banned political group in China which the chinese hate ..
(2) Lets face it the unit look craps, its some god ugly bright red with pure yellow on head, I could have done a edit in paint
(3) no cameo, only one of them

The whole Generals to 2D doesn't really work as well in terms of gameplay. Its also not very "new"

Overall looks unprofessional and in mod description, before you enter, it talks about "startegies"

Edited by Allied General, 18 January 2007 - 07:26 PM.

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#6 need my speed

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Posted 19 January 2007 - 06:01 AM

The yellow is remap color, so I can't do anything about that (well I can change the remap colors). And as I've sayed, only the concept of Generals Zero Hour and some units are in this game, but they will look other then in Generals Zero Hour. And it's logical that it looks unprofessional, it's my first SHP. :lol:

Thanks for the critism (or something like that). ;)
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#7 need my speed

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Posted 20 January 2007 - 03:50 PM

Updated, remember, that yellow is the remap color. :lol:
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#8 Gosho

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Posted 20 January 2007 - 08:42 PM

Recoloured Banshee with wrong normals.

#9 need my speed

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Posted 20 January 2007 - 10:03 PM

Wrong, it was called scrin and was in the RA2 folder, seems Red Alert 2 Yuri's Revenge was orginally planned to be a Tiberiun Sun version. :)
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#10 need my speed

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Posted 21 January 2007 - 07:39 PM

Updated with the Flame Guard and Nuke Guard, I think it's better then the Red Guard but...Give tips of how I can improve please! :p
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#11 ZeroSamuraiX

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Posted 21 January 2007 - 07:50 PM

wait why is it guarder?
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#12 Allied General

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Posted 22 January 2007 - 01:38 AM

Gosho most of your comments state the obvious or a cynical and considering your were behind project alpha I can just :p

The scrin.vxl is the banshee need for speed, the reason it looks dodgy is because it has ts normals.

you do know need for speed that ra2 is just a updated ts engine? hence left overs from previous games, unit itself seems horribly inbalanced.

Also sell buildings, u get generic conscript, its not really nessecary man ...
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#13 need my speed

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Posted 22 January 2007 - 06:04 AM

@ZeroSamuraiX, rofl, it's suposed to be Guard. Thanks! :blink:
@AG, you do know it's need my speed and not need for speed? And if you sell buildings or destroy them they won't leave Conscripts or whatever, i've disabled that.

And BTW, The Red Guard now haves another SHP that looks more like the other versions of the Red Guard, and I think i'm gonna change the Flame Guard to be more darker red...What do you think of it?

Edited by need my speed, 22 January 2007 - 07:07 AM.

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#14 Gosho

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Posted 22 January 2007 - 11:59 AM

Gosho most of your comments state the obvious or a cynical and considering your were behind project alpha I can just :blink:


I am cynical, because I have a very hard life. And stating the obvious is a very, very tiring job, I assure you.
Just for history - I was never "behind" Project Alpha. I am a friend of Rock and a tester.

Need my speed, I think the whole "Guard" concept is not good at all. Just use something else,m which won't get banned in China. You wouldn't like people putting KKK or some other organisation from the US with a bad past to be representative, would you?

And why not replace the infantry that leave sold buildings with something else, like technician, engineer or whatever non-combatant infantry.

#15 need my speed

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Posted 22 January 2007 - 04:21 PM

Updated. And to let you know, the red of the Laser Ranger is remap, instead of the orginal yellow (the yellow at the Laser Rangers uniform is no remap).
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#16 OmegaBolt

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Posted 22 January 2007 - 07:47 PM

Power Ranger-ers!

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#17 ZeroSamuraiX

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Posted 23 January 2007 - 02:47 AM

np need my speed ><
lmao nice rangers ><
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#18 need my speed

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Posted 23 January 2007 - 06:09 AM

Thanks! But the Flame Guard and Red Guard are looking the same except for the gun, so I want to change it. Shall I make the Red Guard dark red or the Flame Guard dark red?
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#19 Black Rose

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Posted 16 March 2007 - 02:15 PM

Thanks! But the Flame Guard and Red Guard are looking the same except for the gun, so I want to change it. Shall I make the Red Guard dark red or the Flame Guard dark red?


Flame troops are usualy darker :evgr:
Total Annihilation is the only battle strategy.

#20 need my speed

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Posted 18 March 2007 - 02:54 PM

Ok, but atm i'm mostly working on another mod...You'll see it very soon, maybe this day...If CodeCat comes online. :xd:
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