1. Anti Radiations missiles- Passively lock onto enemy air defense radar signals. Modern missiles use inertial guidance to hit a radar that has turned off. The KH-59 and AGM-88 harm are pretty good choices. Will they be included?
2. F-22 raptor- I could see some balancing problems here. To balance out a relatively lopsided air-to air engagement, Raptors should only be available late in the game. This could give the PLAF and the Russians time to get at least one working Radar zone functional.
3. Jamming- Really isn't an issue because of passive Home on jam capabilities of the AIM-120 and S-300. But i suppose its better to have it than not have it. Maybe it will only affect certain missiles?
4. Tank plinking- (Desert storm) Now this could cause even more balancing issues now, since every air force with PGM capabilities can essentially wipe out a large amount of ground vehicles. Decoys and camouflage might not be a terrible idea.
5. Airfields- um can there be more that four parking spaces for an entire runway? They take up too much room for them to only hold four. Having the game come to a crawl because a quarter of the map is runways gets old fast.
Well I hope your mod turns out as good as I hope, cause I'm rapidly running out of reasons to keep zero hour installed.
