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#1 Caboose

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Posted 20 January 2007 - 09:47 PM

Ok so the aircraft in CNC generals... sucked. They cost a fortune and their missiles could not fire as far as enemy AA shells, making attacks un-economical at best. Just a few questions.

1. Anti Radiations missiles- Passively lock onto enemy air defense radar signals. Modern missiles use inertial guidance to hit a radar that has turned off. The KH-59 and AGM-88 harm are pretty good choices. Will they be included?

2. F-22 raptor- I could see some balancing problems here. To balance out a relatively lopsided air-to air engagement, Raptors should only be available late in the game. This could give the PLAF and the Russians time to get at least one working Radar zone functional.

3. Jamming- Really isn't an issue because of passive Home on jam capabilities of the AIM-120 and S-300. But i suppose its better to have it than not have it. Maybe it will only affect certain missiles?

4. Tank plinking- (Desert storm) Now this could cause even more balancing issues now, since every air force with PGM capabilities can essentially wipe out a large amount of ground vehicles. Decoys and camouflage might not be a terrible idea.

5. Airfields- um can there be more that four parking spaces for an entire runway? They take up too much room for them to only hold four. Having the game come to a crawl because a quarter of the map is runways gets old fast.

Well I hope your mod turns out as good as I hope, cause I'm rapidly running out of reasons to keep zero hour installed. :)

#2 Dexter

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Posted 21 January 2007 - 08:27 AM

1. Anti Radiations missiles- Passively lock onto enemy air defense radar signals. Modern missiles use inertial guidance to hit a radar that has turned off. The KH-59 and AGM-88 harm are pretty good choices. Will they be included?


We would like to make Anti-Radiation missiles work as they should in real life, but it seems that self-guided missiles are impossible to code in C&CG. If you know how to do this - share your thoughts.

2. F-22 raptor- I could see some balancing problems here. To balance out a relatively lopsided air-to air engagement, Raptors should only be available late in the game. This could give the PLAF and the Russians time to get at least one working Radar zone functional.


You shouldn't worry about this, we know what we do.

4. Tank plinking- (Desert storm) Now this could cause even more balancing issues now, since every air force with PGM capabilities can essentially wipe out a large amount of ground vehicles. Decoys and camouflage might not be a terrible idea.


I can't agree to this. During Desert Storm US air force could perform such acts unpunished. If RTS player has an unprotected load of tanks, he deserves what's coming.

5. Airfields- um can there be more that four parking spaces for an entire runway? They take up too much room for them to only hold four. Having the game come to a crawl because a quarter of the map is runways gets old fast.


What do you think of AoW aircraft system?

#3 Guest_Guest_Marine_*_*

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Posted 21 January 2007 - 08:45 PM

You mean that the AoW aircraft system will be in the mod?

If so, Sweet!!! :p

#4 AlexArt

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Posted 22 January 2007 - 10:43 AM

We are not sure for now. I can only say that it could be implemented.
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#5 Dexter

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Posted 23 January 2007 - 06:15 PM

unitlist - US Air force
your thoughts?

#6 Cboidy8888

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Posted 25 January 2007 - 02:24 AM

So I think self-targeting missiles can be done.

This would require the "missile" to be a unit with a weapon which is the missile. The unit would auto-target, I think that is possible, so the weapon it fires will not have to be player-designated, but will work on itself.

#7 Caboose

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Posted 27 January 2007 - 06:13 PM

[quote]5. Airfields- um can there be more that four parking spaces for an entire runway? They take up too much room for them to only hold four. Having the game come to a crawl because a quarter of the map is runways gets old fast.[/quote]
What do you think of AoW aircraft system?
[/quote]

Well I'll just save you guys a few weeks of trouble and say that the Aow system will not work for generals. As user friendly as it is, the SAGE engine is just outclassed. Basically, aircraft that have a delivery payload such as the A-10, cannot attack. As far as anti radiation missiles go, you simply need to take the Armor.ini and the weapon .ini and give the AGM-88 the damage type STEALTHJET_MISSILES. Then Create an armor for your SAM site and make it have STEALTHJET_MISSILES = 250%. Then go through every single armor type like "TankArmor" and "HumanArmor" and make STEALTHJET_MISSILES = 0%. SEAD jets will automatically target AA defenses that have the SAM armor, at least when set to guard mode. *catches breath* You know, I actually have the working code if your interested.

Edited by Caboose, 27 January 2007 - 06:15 PM.


#8 Dexter

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Posted 28 January 2007 - 08:45 AM

Well I'll just save you guys a few weeks of trouble and say that the Aow system will not work for generals. As user friendly as it is, the SAGE engine is just outclassed. Basically, aircraft that have a delivery payload such as the A-10, cannot attack.


I didn't say we are going to make it exactly AoW way. Originally we were thinking of "the day after: ice crusade" system, in which incoming aircraft was controllable.

As far as anti radiation missiles go, you simply need to take the Armor.ini and the weapon .ini and give the AGM-88 the damage type STEALTHJET_MISSILES. Then Create an armor for your SAM site and make it have STEALTHJET_MISSILES = 250%. Then go through every single armor type like "TankArmor" and "HumanArmor" and make STEALTHJET_MISSILES = 0%. SEAD jets will automatically target AA defenses that have the SAM armor, at least when set to guard mode. *catches breath* You know, I actually have the working code if your interested.


No need in code, cause it's a)too simple as it is, so in case we'll make it ourselves, b)doesn't satisfy us, because i see no way automatic targeting in guard mode could be useful. Cboidy's idea seems a lot more useful (if it will work of course), since it would allow "blind" firing.




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