Jump to content


Photo

Where are the SubObjects defined/listed?


  • Please log in to reply
6 replies to this topic

#1 Lucky Liam

Lucky Liam
  • New Members
  • 2 posts

Posted 21 January 2007 - 06:26 AM

Hello All!
I am new to your boards and have been perusing them for a few days now and have to say that I have never seen such a friendly and helpfull modding community before.
It is quite refreshing to see such generosity and respect shown to guests and members alike.

Now, on to my question.
While I was playing around with the code for the Dwarven Guardian Unit, I saw:

;--Siege Hammer
	Behavior = SubObjectsUpgrade SiegeHammer_UpgradeGuardian
		TriggeredBy		= Upgrade_DwarvenSiegeHammer
		HideSubObjects	= axe shield
		ShowSubObjects	= hammer1
	End

What I would like to know is where I can locate either the file or a list of the Weapon/Armor SubObjects for ROTWK.
Have a great nite all and thank you for your time,
Lucky Liam

Solinx: You can use code tags to structure code. Edit this post to see how.

Edited by Solinx, 21 January 2007 - 01:24 PM.


#2 Hard_Sander

Hard_Sander
  • Members
  • 244 posts

Posted 21 January 2007 - 10:10 AM

;--Siege Hammer
Behavior = SubObjectsUpgrade SiegeHammer_UpgradeGuardian
TriggeredBy = Upgrade_DwarvenSiegeHammer
HideSubObjects = axe shield
ShowSubObjects = hammer1
End


Hi, let me be the first to welcome you to revora.

Now, these subobjects are part of the model. Some parts are hidden by default. What this behaviour does, is this: Show the hammer and hide the axe; both objects are there, but you can't see one. I don't think there is such a list you are looking for.

#3 Solinx

Solinx

    .

  • Undead
  • 3,101 posts
  • Location:The Netherlands
  • Projects:Real Life
  • Division:Revora
  • Job:Retired Leader / Manager

Posted 21 January 2007 - 01:34 PM

Hello All!
I am new to your boards and have been perusing them for a few days now and have to say that I have never seen such a friendly and helpfull modding community before.
It is quite refreshing to see such generosity and respect shown to guests and members alike.

Hello Lucky Liam,

And thank you for the praise :p

Like Hard_Sander said, there is no list of all the subobjects. Subobjects have to be attached to the model of the unit you are editing in the ini, so you could look at the model and see what options you have, but there is no list of all subobjects, not unless someone has viewed all models and made a list ;)

Solinx
Posted Image

"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr


#4 jimiojoe

jimiojoe

    War Mungerer

  • Project Team
  • 491 posts
  • Projects:X-Mod, The Harry Potter Modification
  •  Advice

Posted 21 January 2007 - 01:52 PM

actually their all wrong. you can see as good as a list to all this,

download RenX and all that which can be found throught he 3rdage.net website,

along with renX and the w3d viewer comes a program called "WDump"

its a program which reads all the data behind w3d files. so just open up the model you want, and for each subobject or main object/model there will be a new "chunk Mesh"

it can be confusing when you first looka t it, but within each "Chunk Mesh" look at the W3D_CHUNK_MESH_HEADER3, on the right you can see the name of the subobject and other...msotly irrelevant information, to find the skin of a model/subobject you look at the W3D_CHUNK_TEXTURES

Now i know this isnt really a list of all the models and their subobjects/skins. but it is very helpful i found, for one you dont have to instead open and import w3ds through a laggy RenX and i don't know another way of directly findout out what the skin of an object is....


bt anyway enjoy nd lemme know if you need more help
Jimiojoe
A light from the shadow shall spring.

#5 zimoo

zimoo

    Ecthelion of the Fountain

  • Project Team
  • 2,009 posts
  • Location:Devon, England
  • Projects:Lurking until the off topic begins...
  •  Guardian of the Books

Posted 21 January 2007 - 01:53 PM

W3D Viewer, it can open multiple W3Ds at once and is quick to load.
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Playing games? Ah, you'll never be a good modder if you get involved in actually playing them!


#6 jimiojoe

jimiojoe

    War Mungerer

  • Project Team
  • 491 posts
  • Projects:X-Mod, The Harry Potter Modification
  •  Advice

Posted 21 January 2007 - 02:03 PM

W3D Viewer, it can open multiple W3Ds at once and is quick to load.


ahh i wasnt sure bout that, my one doesnt work though
Jimiojoe
A light from the shadow shall spring.

#7 Lucky Liam

Lucky Liam
  • New Members
  • 2 posts

Posted 21 January 2007 - 03:45 PM

That would explain why I couldn't find them or change the weapon to a 2 handed sword instead of an axe and shield.
Considering that I'm only cappable of coding right now, I wont be able to do what I wanted then.
Thank you all for taking the time to answer and the warm welcome. It is highly appreciated.
Have a great day all,
Lucky Liam




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users