Angmar civilian buildings game.dat
#1
Posted 21 January 2007 - 08:59 AM
an upgrade mask reference Upgrade_AngmarFaction which is not an Upgrade
Error parsing field 'triggeredBy' in block 'Object' in file 'Data\INI\Object\civilian\amonsulbuildings.ini' line 259
i dont get it becuase the game works fine with the original ini and i havent done anything to this one either, i have uninstalled and reinstalled but it doesnt do anything.
#2
Posted 21 January 2007 - 10:06 AM
#3 Guest_Guest_*
Posted 21 January 2007 - 11:21 AM
The problem is simple to fix, in order to make RotWK mods via ini files extraction, you also have to extract all of the BFME2 ini files:
ergo (for me) I have:
G:\Games\The Battle for Middle-Earth II\data\ini with all the data files for BFEM2
and
G:\Games\The Battle for Middle-Earth II - The Rise of the Witch-King\data\ini
As the one for RotWK. Once you have both dirs with all files extracted, then your done
#4
Posted 21 January 2007 - 11:48 AM
#5
Posted 21 January 2007 - 12:24 PM
And before anyone jumps on the "FinalBig allows editable .big files" don't. I've had enough problems with that method.
#6
Posted 21 January 2007 - 12:29 PM
Apparently you don't even need to rebig it, you can also specify a certain folder to use with the -mod command (ask 2play, he does it this way I think).If it's a public mod, that's fine, but it's more than frustrating having to edit your files and then rebig them everytime.
QFTAnd before anyone jumps on the "FinalBig allows editable .big files" don't. I've had enough problems with that method.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#8
Posted 22 January 2007 - 06:18 PM
And yes, you don't have to pack them each time, you can simply leave them unpacked, as long as the folders are structured like in the ini.
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
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