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Mutant Chronicles mod


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#1 cahik_

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Posted 21 January 2007 - 07:17 PM

i dont know if anyone knows Mutant chronicles, but long ago i played card game called Doomtrooper that was based on that. Wiki with basic informations about Mutant chronicles. Official Doomtrooper page.

now i start thinking about making mod for Bfme2 about this. The stuff is really cool and could be easily put ingame. Most of thigs here is really intresting and vary from few strong heroes to weak but coutless undead soldiers, there is both dark and light magic and much more in that world. so i would like to know if anyone is interested in this and would like to work on mod based on Mutant Chronicles.

here goes some images:

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#2 Juissi

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Posted 21 January 2007 - 07:21 PM

I like the idea of it and knowing you there is propably gonna be some awesome models and skins for this mod. Good luck with it :p

#3 Solinx

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Posted 21 January 2007 - 07:32 PM

What kind of help do you need? Coding I presume, since you're a hell of an artist.

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#4 cahik_

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Posted 21 January 2007 - 09:01 PM

i am not that good, man. i am still much better coder than artist :)

biggest problem here is that this definatly isnt one man mod. it would require more people if mod like that should start at all ( through there are some models allready done :p ). thats why i am asking if anyone is intrested in it.

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#5 cahik_

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Posted 21 January 2007 - 10:58 PM

well, there is one model that i made so far.

concept
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model has around 1400 polys ( 630 without driver )
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note: that driver doesnt not belong to this vehicle. i just put him in to have scale reference.

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#6 cahik_

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Posted 26 April 2007 - 01:24 PM

*bumping this just to see if i will have more luck this time to attrack some to that idea*

seeing how many Lotr mods are around i really would like to do something orginal. most of Lotr related things were/are being done several times...and RA will pwnd most of them anyways :huh:

well i put together something like very bacis tech tree or maybe rather short description of every faction. make sure to check the links in first post and if you get intrested post here...i would like to find few people who likes that concept and feels like starting that mod.

Bauhaus
- based on Germany during and before World War
- faction spells are focused on economy and production
advantages: strong economy, powerfull upgrades expecialy armors, strong heroes, best vehicles ingame
disadvantages: less command points then other factions, only few heroes, all units are somehow expensive, basic units arent that good

Brotherhood
- based on inquisition and Christian church
- faction spells are mainly mysticism powers
advantages: very good leaders, load of spells that can be used via faction spells from diffrent buildings and from heroes as well
disadvantages: units arent very good warriors, lack of upgrages and good machines

Capitol
- based on USA
- faction spells vary from summons, boost powers to economy ones
advantages: good leaders, quite good and relativly cheap upgrades
disadvantages: nothig essential, Capitol has everything and it is balanced quality and quatity wise

Cybertronic
- based on future technologies
- faction spells brings some of the best upgrades and some best machines ingame
advantages: best upgrades, healers and engineers, special buildings, extra tough heroes
disadvantages: only few heroes, expensive upgrades, compred to other factions relativly low number of unit types, not very high commandlimit

Dark Legion
- based on creatures from hell ... main faction theory quality<quantity
- faction spells are mainly fear, antileaderships and few summons
- this faction is special cause it has 5 ways to play. there are 5 leaders of this faction ( Algeroth, Demnogonis, Ilian, Muawijhe and Semain) each of them with his own units, buildigns etc.
advantages: high number of unit types, basic and middle game units cost no money, strong heroes, high population limit, Dark Symmetry
disadvantes: basic and midlle game units arent very strong, earns money only via killing units and destroying buildings, you need faction leader to get most of the better units and spells

Imperial
- based on UK during World War and World War II
- faction spells mainly allows constrution of new units and unlock some upgrades
advantages: defense, machines, air units, most of units are very specialized, heroes are leades of specific type of unit
disadvantages: most of units are very specialized, heroes are leades of specific type of unit

Mishima
- based on Japan
- faction spells support ambush style of attack
advantages: best units on close combat, very good machines, heroes's special abilities, most of units are stealthted, morality
disadvantages: not very good units with ranged attacks, limited number of machines

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#7 General Otmin

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Posted 26 April 2007 - 01:28 PM

Looks cool so far cahik :huh:



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#8 cahik_

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Posted 26 April 2007 - 04:26 PM

i was soooo bored last our maybe two...so i model and animate this :thumbsupsmiley:
concept:

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and here are the avis of the anims. attack one has slightly more than 0,5 mega but the second one showing idle, accel move and decell has about 1,5 mega so keep that in mind :thumbsupsmiley:

attack anim

idle and move anims

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#9 Pixel

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Posted 26 April 2007 - 04:55 PM

Very nice work so far :thumbsupsmiley:

#10 cahik_

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Posted 26 April 2007 - 05:07 PM

i am just trying to attract someone :thumbsupsmiley: anims are nice way to do that :thumbsupsmiley:

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#11 Clement

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Posted 26 April 2007 - 07:41 PM

i am just trying to attract someone anims are nice way to do that


QFT

I don't know this Mutant chronicles univers, but I like the idea to make a non-lotr mod! When I will have one hour i'll take a look at the websites to see how it is.
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#12 cahik_

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Posted 26 April 2007 - 09:52 PM

good decision. i would suggest others to do same...it is quite interesting and also BFME style of game fits great on that concept. :thumbsupsmiley:

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#13 Eonwe

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Posted 26 April 2007 - 10:20 PM

So only the major powers survived, and are now on other planets. Some people found a 10th planet and unlocked the dark forces.

#14 cahik_

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Posted 26 April 2007 - 10:26 PM

yeh...it goes soemthing like that. but it letfs open space for constructive attitude to the story

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#15 cahik_

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Posted 03 July 2007 - 10:23 PM

i see still the same Lotr stylized mods. really noone around is fancy of making non-lotr mod? i dont need uber-modders to work on that. several modders with medium skills can forge quite good team if they really want and like the concept.

go through this topic and if you get interested let me know :p

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#16 Clement

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Posted 03 July 2007 - 10:30 PM

Hey, you really want to make this mod! I like when someone is determined like that!
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#17 Juissi

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Posted 03 July 2007 - 10:33 PM

Well I think I could offer little help in the form of coding :p But that would be if there would be like one or two coders plus me because I wouldnt like to have two quite large mods under work at the same time.

I agree with TDP, if someone really wants to make mod this hard, its worth a shot.

Edited by Juissi, 03 July 2007 - 10:34 PM.


#18 cahik_

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Posted 03 July 2007 - 10:39 PM

i really really want do that :p i remember that the orginal card game was rather then cool so i hope that rts on that can only be better ;) also i think that the overal concept of that can be putted ingame rather then easily but i have quite enough work on RA so i need some crew to start that :p

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#19 Clement

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Posted 03 July 2007 - 10:44 PM

Do you have images, conecpt, for all units that you want to make?
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#20 Mathijs

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Posted 03 July 2007 - 10:52 PM

I've recently started modeling human models from scratch, low-poly of course. So show me something you'd like, and when I think I can do it, I will.

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