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Skirmish AI 2.2 Beta 2 - Post Comments In Thread!


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#21 thudo

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Posted 31 January 2007 - 03:51 PM

Play with the HEROES game mode enabled and for a longer time. 2vs2 or 3vs3 is preferred. Surprised you won faster with the HEROES mod.. :)
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#22 Markoso

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Posted 31 January 2007 - 11:07 PM

I'll get 4-5 tests in this weekend. Will definately go through and test multiplay. Question however, as far as the desyn goes, we're talking host has AI mod and connectee doesn't am I right (seems like the only case in which desync could possibly occur).

#23 ArkhanTheBlack

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Posted 31 January 2007 - 11:19 PM

Question however, as far as the desyn goes, we're talking host has AI mod and connectee doesn't am I right (seems like the only case in which desync could possibly occur).

No, that would be trivial! It's a bit more complicated. The communication between the AI and the SCAR scripts doesn't work correctly at the moment. I informed Corsix about that, and he's looking at it. We'll see if he can find a solution...

#24 troubadour

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Posted 01 February 2007 - 12:11 PM

question : with the SM all-around strats AI tends to build 2 sacred artifact (the place where you recruit librarian) is it something expected ?
Did you code it on purpose in order to speed up research ?

#25 ArkhanTheBlack

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Posted 01 February 2007 - 02:19 PM

question : with the SM all-around strats AI tends to build 2 sacred artifact (the place where you recruit librarian) is it something expected ?
Did you code it on purpose in order to speed up research ?

Yes, at least in WA one sacrifical artifact wasn't enough to get all researches through and constantly rebuild the librarian and apothecaries. It severely hurt the teching speed.

#26 Grey

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Posted 02 February 2007 - 01:49 PM

Play with the HEROES game mode enabled and for a longer time. 2vs2 or 3vs3 is preferred. Surprised you won faster with the HEROES mod.. :shiftee:

Well Im Tau... They dont really need heroes in all their imba'ness :dry:

#27 Malkor

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Posted 05 February 2007 - 07:19 PM

Yeaahh IG and Orks got the shaft with DC



Hope you're joking with this statement.

#28 thudo

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Posted 05 February 2007 - 07:26 PM

Hope you're joking with this statement.

Wish I were joking. IG and Orks never had alot of love since the early WA days. Handled by pro-humans they would probably overcome but largely I see Orks and IG fall faster then the rest. Problem with Orks and IG is they tend to fall faster to shooty units especially to massed Dread/LandSpeeder rushes. Just my observations after countless hours of testing.
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