Skirmish AI 2.2 Beta 2 - Post Comments In Thread!
#21
Posted 31 January 2007 - 03:51 PM
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#23
Posted 31 January 2007 - 11:19 PM
No, that would be trivial! It's a bit more complicated. The communication between the AI and the SCAR scripts doesn't work correctly at the moment. I informed Corsix about that, and he's looking at it. We'll see if he can find a solution...Question however, as far as the desyn goes, we're talking host has AI mod and connectee doesn't am I right (seems like the only case in which desync could possibly occur).
#25
Posted 01 February 2007 - 02:19 PM
Yes, at least in WA one sacrifical artifact wasn't enough to get all researches through and constantly rebuild the librarian and apothecaries. It severely hurt the teching speed.question : with the SM all-around strats AI tends to build 2 sacred artifact (the place where you recruit librarian) is it something expected ?
Did you code it on purpose in order to speed up research ?
#28
Posted 05 February 2007 - 07:26 PM
Wish I were joking. IG and Orks never had alot of love since the early WA days. Handled by pro-humans they would probably overcome but largely I see Orks and IG fall faster then the rest. Problem with Orks and IG is they tend to fall faster to shooty units especially to massed Dread/LandSpeeder rushes. Just my observations after countless hours of testing.Hope you're joking with this statement.
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