Voxel Section Editor III 1.31 Released!
Started by MaryJo, Feb 01 2007 01:42 PM
7 replies to this topic
#1
Posted 01 February 2007 - 01:42 PM
Ladies and Gents, Yesterday Banshee released Voxel Section Editor III 1.31.
This is what's new in this version:
Voxel Section Editor III 1.31 ChangeLog: - revisions by Banshee
- Added: Ability to optimize your voxel/new section for land or air unit. The difference is the bounds calculation. When Land is selection, the minimum height is 0, while Air uses the old system.
- Added: Mirror -> Mirror Right to Left finally works.
- Updated: There is only one auto normalizer now: Smoothed Cubed AutoNormals v2, that brings perfect normals, better than the old Cubed AutoNormals. Cubed AutoNormals and 6-Faced Autonormals are gone.
- Updated: Voxels should be rendered about 20x faster, like in OS:VV 1.6 or better. However, this requires a bit more RAM memory.
- Updated: Program loads faster and acts faster. The code was also improved to waste less memory. Custom schemes also load considerably faster.
- Updated: Dropper is now the default tool from the program, instead of pencil. This prevents users from accidentally painting the voxels when creating new files or opening existing voxels.
- Bug Fix: The program will now load sections with no used voxels instead of giving range check error.
- Bug Fix: Failed to set data for 'Path' message won't appear anymore if you do not have administrative powers on your operational system.
- Bug Fix: When creating new voxels or on the resize operation, the x, y and z you determine will be the x, y and z from your voxel. The order is no longer messed up.
- Bug Fix: Normals are now copied correctly when copy is used with Spectrum -> Normals.
What are you waiting for? Get this tool Now!
This is what's new in this version:
Voxel Section Editor III 1.31 ChangeLog: - revisions by Banshee
- Added: Ability to optimize your voxel/new section for land or air unit. The difference is the bounds calculation. When Land is selection, the minimum height is 0, while Air uses the old system.
- Added: Mirror -> Mirror Right to Left finally works.
- Updated: There is only one auto normalizer now: Smoothed Cubed AutoNormals v2, that brings perfect normals, better than the old Cubed AutoNormals. Cubed AutoNormals and 6-Faced Autonormals are gone.
- Updated: Voxels should be rendered about 20x faster, like in OS:VV 1.6 or better. However, this requires a bit more RAM memory.
- Updated: Program loads faster and acts faster. The code was also improved to waste less memory. Custom schemes also load considerably faster.
- Updated: Dropper is now the default tool from the program, instead of pencil. This prevents users from accidentally painting the voxels when creating new files or opening existing voxels.
- Bug Fix: The program will now load sections with no used voxels instead of giving range check error.
- Bug Fix: Failed to set data for 'Path' message won't appear anymore if you do not have administrative powers on your operational system.
- Bug Fix: When creating new voxels or on the resize operation, the x, y and z you determine will be the x, y and z from your voxel. The order is no longer messed up.
- Bug Fix: Normals are now copied correctly when copy is used with Spectrum -> Normals.
What are you waiting for? Get this tool Now!
#2
Posted 01 February 2007 - 03:49 PM
Thanks a lot for the news, MaryJo
I've just edited it to cover the new VXLSE III 1.31, released few hours later with even better normals . The utilities section was also updated.
I've just edited it to cover the new VXLSE III 1.31, released few hours later with even better normals . The utilities section was also updated.
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#4
Posted 01 February 2007 - 05:26 PM
Thank you: Will, Plasmadroid, Koen, Stucuk, and Banshee !! I've been hoping for these changes for some time.
Now im off to make some ugly vxls
Now im off to make some ugly vxls
Edited by Tony, 01 February 2007 - 05:35 PM.
#5
Posted 01 February 2007 - 07:13 PM
@Mig: No :(
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#7
Posted 03 February 2007 - 01:36 AM
I don't use autonormals, but on my system this is noticably much, much faster, and that mirror fix is going to be soo useful. Good work, Bans
Are hotkeys on the to-do list?
Are hotkeys on the to-do list?
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#8
Posted 04 February 2007 - 07:50 PM
Yea, I'm gonna work on it for 1.32 and the normalizer will receive a fix. I already know how to do it and it should be implemented soon. Most of hotkeys from VXLSE II works well on VXLSE III. There were few changes and I'll be adding new ones.
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Command & Conquer Mods, Mods Support, Public Researchs, Map Archives, Tutorials, Tools, A Friendly Community and much more. Check it out now!
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