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New Remix 3 Network


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#21 Violence

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Posted 25 February 2007 - 10:36 PM

Just remember a few basic things...!!!!!

- You will be kicked and/or evicted for :

Idling repeatedly and for too long while refusing to play
There's a Power Off button on Hamachi and I need to know who's active...

Using this particular net to play different mods
There are other networks hosting other mods, this one's strictly Remix...

Trying to impose rules like no rushing, no SWs, no Net Centers and so on
They are there to be used. Learn new ways, adapt, or use such tactics yourself...

Occupying a slot in the net just to show up online once a week or less
If I don't see you online at least twice a week, you're out for more dedicated players...

Quitting games too often
There's nothing worse than a whining pessimist who quits just because they think they will loose...

Not having the latest public version
I will not ask you to have the latest WIP, but at least get the latest public release ASAP...

Passing around WIPs if they are in your possession
No need to explain that...

Lagging too much
Is it your anti-virus? Firewall? Active scanning software? I don't care, if it causes you to lag and you won't turn it off or set it up properly when you want to play you're out...

Being rude to people you defeat or people who defeat you
Be nice...

Again this is nothing personal and if you do get evicted but feel I made a mistake, join back in and let me know.
"...Chaos is the only True Answer.."

#22 Pendaelose

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Posted 25 February 2007 - 11:26 PM

I'd also like to point out that an eviction is simply forcing your slot to open up.. its not a BAN. If a user bcomes a persistant problem then a BAN is used.

If you are evicted from any network (especialy those I manage) don't take it as a personal offence, just understand that when you are not playing you need to remove yourself from the group sothat other users can log in.

Edited by Pendaelose, 25 February 2007 - 11:26 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#23 Death_Pheonix

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Posted 26 February 2007 - 05:47 AM

Trying to impose rules like no rushing, no SWs, no Net Centers and so on
They are there to be used. Learn new ways, adapt, or use such tactics yourself...


that should only be implied if one person imposes rules.
what if both parties decide to impose rules?. why should you tell people how to play their games, if they both agree to it?.
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#24 Phoenix911

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Posted 26 February 2007 - 01:29 PM

Trying to impose rules like no rushing, no SWs, no Net Centers and so on
They are there to be used. Learn new ways, adapt, or use such tactics yourself...


that should only be implied if one person imposes rules.
what if both parties decide to impose rules?. why should you tell people how to play their games, if they both agree to it?.

Playing games with rules in place is fun it can make for a very good game and means that peaple has to ajust there game/play style to win. It shows who is the most adapable(sp) to situations.

This can range from no rushing for 5 mins, no sw's, no defences no super units.
Plenty of others, u have to come to an agreement with your friend before the game starts and maybe 1 chould choose a rule for this game and the other can choose the next rule for the next game or you both choose a rule for that game u are playing.

It makes things different.... and no one should agree to these type of matchs if your gonna simply brake the rules or act like a little bitch and leave when u get pawned.

O and if u choose a NO sw game u must remember that SOME generals need a sw to get upgrades or progress in there tech tree, if this is the case then u most let them get there sw but they are NOT aloud to use it.

Maybe it would be nice for peaple to give feedback about the games specily if someone brakes the rules other will know not to play with a sore loser and such.
Phoenix™ The Forgotten Samurai
A wise man chooses death before war, A wiser man chooses not to become war.
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#25 Violence

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Posted 26 February 2007 - 08:45 PM

If two or more players agree to have rules it's definitely fine by me, generally speaking. I know what you mean.

On my server I prefer to keep a No-Rules policy because I wish to test Remix PvP to its fullest, so we can know what's balanced and what's not.

So if the majority of the network resorts to rules then it's better if they create their own network to support their gameplay and leave mine alone, thank you very much. :lol:
We're a bit more :evgr: in my network, so to say.. :xcahik_:

Besides some things in Remix are MEANT to be almost unbalanced, otherwise matches would never end. Simple enough.
"...Chaos is the only True Answer.."

#26 Pendaelose

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Posted 26 February 2007 - 09:10 PM

Besides some things in Remix are MEANT to be almost unbalanced, otherwise matches would never end. Simple enough.


True, but I think it would be better to say "There are ways to end any match". I don't like a perpetual stand off. But I wouldn't call them unbalanced, as every player has access to that kind of ass-kicking potential.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#27 Guest_Violence(Not Logged In)_*

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Posted 28 February 2007 - 07:08 PM

Pend don't start a semantics "war"!! I think what I meant was obvious.. :cool2: Vent it on Hiroshi or whatever that guy is called.. the one bugging you about "Reconsider" and all that. :cool2:

:cool2: :cool2: :cool2: :cool2: :cool2: :cool2: :cool2: :cool2: <---------- These should make you feel better...!! :p

#28 Pendaelose

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Posted 28 February 2007 - 07:12 PM

:cool2: :cool2: :cool2: :cool2: :cool2: :cool2: :cool2: :cool2: <---------- These should make you feel better...!! :p


:cool2: :cool2: :cool2: :cool2: :cool2: :cool2:

they do make me feel better.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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