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#21 Natus

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Posted 14 February 2007 - 12:51 AM

Looking rather nice.
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#22 TX1138

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Posted 14 February 2007 - 09:42 AM

Oh dear, :p I just noticed the huge amount of detail on that magnetron

I think that voxel is a bit beyond me for now :p , but that doesn't mean I won't make it it's just a bit too complicated

But... I have just discovered the concept tank destroyer!

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I will make this voxel, and release it here when i'm done!

Edited by TX1138, 14 February 2007 - 09:18 PM.

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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#23 OmegaBolt

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Posted 14 February 2007 - 11:03 AM

The Tank Destroyer has more details than the Magnetron.

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#24 TX1138

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Posted 14 February 2007 - 09:22 PM

But the magnetron has much more fiddly details on it, eg. pipes, tubes. And the Tank destroyer has
much larger detail, so it will be much easier to make, IMO
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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#25 Jeeves

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Posted 15 February 2007 - 12:07 AM

Doesn't matter. If you try to put the level of detail from a 600 x 440 picture on a 200 x 147 voxel you're going to fail, and end up with a horrible mess. Just worry about the big things, like shape, pannels, weapons, etc. then add detail as necesary.

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#26 TX1138

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Posted 15 February 2007 - 05:35 AM

I guess that's what lead to the demise of MO's concept Magnetron:

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Ok, you have all convinced me, I will start on the magnetron right away
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#27 Rattuskid

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Posted 16 February 2007 - 04:37 AM

Don't need to animate them afaik. I assume TurretRecoil, TurretTravel, BarrelTravel, BarrelCompressFrames, BarrelHoldFrames and BarrelRecoverFrames work with vehicles.


I'm fairly certain they don't, but it doesn't matter. With something like the quad cannon, it's easiest to edit the whole turret voxel into different 'stages' and just use the prism tank charge. Not only will it look smoother, but it will always be timed with the firing.
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#28 TX1138

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Posted 16 February 2007 - 09:58 PM

Ugh, sorry people, progress on the Magnetron is verrrrrryyyy slooowwww.

This is the most nightmarish voxel I have done so far! :(

But I will finish it! And that's a promise! :thumbsupsmiley:
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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#29 TX1138

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Posted 18 February 2007 - 01:02 AM

Sorry for double posting, but here it is!

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It didn't really turn out to look like the concept art, but it still turned out pretty good!
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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#30 OmegaBolt

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Posted 18 February 2007 - 02:00 AM

Looks alright I suppose, a bit dark though.

Not your best.

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#31 TX1138

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Posted 18 February 2007 - 02:07 AM

Yeah, well, I didn't really enjoy making it anyway, the shape of the magnetron makes it rather difficult for me to make it, I personally prefer tanks with standard bases.

And I like my Yuri tanks dark, so as to distinguish them from the Soviet scheme

Edited by TX1138, 18 February 2007 - 02:07 AM.

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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#32 Apollo

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Posted 18 February 2007 - 07:23 AM

Nice effort there, but I gotta say I never liked that concept of magnetron anyways, existing one in YR is well sufficient and enough simple still. :p
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#33 TX1138

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Posted 19 February 2007 - 06:17 AM

Deutschland's Finest! :crazed:

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The concept Tank destroyer is at last done! (after some fiddly resizing) Now the Tank Destroyer doesn't look like a modified howitzer (helpful if your mod uses Westwoods howitzer voxel)

What do think of it? :)

Edited by TX1138, 19 February 2007 - 06:18 AM.

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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#34 Gosho

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Posted 19 February 2007 - 09:11 AM

Now that is a tank Destroyer!

#35 Rawlo

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Posted 19 February 2007 - 03:25 PM

tracks could use some work but other wise is exelent

I have some consept I'd like vxlized, which I cba doing myself, because I'm lazy :crazed:
would you be interested? I've only done the side veiw....

Edited by Rawlo, 19 February 2007 - 03:26 PM.

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#36 Apollo

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Posted 19 February 2007 - 05:12 PM

Not bad at all, keep it up :crazed:
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#37 Tony

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Posted 19 February 2007 - 05:24 PM

Not a bad Concept Rawlo..I may try to make it in my free time.
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#38 Gaffel

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Posted 22 February 2007 - 07:43 PM

very nice tank destroyer, but there slold be a bit more work on the tracks and then i would give it 10/10 ;)

#39 TX1138

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Posted 26 February 2007 - 09:57 AM

The real problem with the Tank Destroyer Treads is that the resizing makes it all blurry, and they are already half covered by the tread guards, so you really won't notice them ingame.

That aside, here's Another Generals voxel remake :lol: :

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This time of the Chinese 'Dragon' Flame Tank, I have not seen many flame tanks around, so I decided to take a shot at replicating the one in Generals

[EDIT]: Hmmmm, I've been looking at Mental Omega's Scrapbook, and this picture caught my attention:

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I believe it's the Beta Iron Dragon, was this voxel ever released to the public?

Because if it wasn't......... :evgr:

Edited by TX1138, 27 February 2007 - 08:07 AM.

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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#40 SSTG

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Posted 27 February 2007 - 08:48 AM

I don't think that design did but the iron dragon did appear in MO
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