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Pwned by an easy AI!


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#1 Mig Eater

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Posted 12 February 2007 - 01:11 AM

Oh the shame!!! I just got my ass kicked by one (yes just one!) easy AI :rolleyes: I wasn’t quite expecting that. Oh well I guess it was my own fault for being too busy testing units instead of defending myself :ohmy:


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#2 Indigo

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Posted 12 February 2007 - 03:03 AM

How? :rolleyes:

Infantry and tank rush coupled with air strikes and ship bombardments?

#3 Mig Eater

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Posted 12 February 2007 - 10:05 AM

They where constantly attacking me with air strikes, blowing up some of my units as soon as they came out of the war factory. So when their tanks rolled in there was little resistance XD

I guess I need to work on making the anti-aircraft stronger to balancing things out.


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#4 DaEm0NuL

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Posted 12 February 2007 - 11:52 AM

well lawl u did manage robot storm on brutal and no easi ai in d-day:))

#5 Indigo

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Posted 12 February 2007 - 01:41 PM

How about infantry rush? Ship bombardments? Killer naval warfare? :rolleyes: :ohmy: :D

#6 MaryJo

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Posted 12 February 2007 - 01:49 PM

that can happen, specially when you're so bussy testing the changes done on the game... Getting pwned by AI... wait it's an Easy AI :rolleyes:???? you're serious? :ohmy: hehe j/k mate take care of your base next time


 


#7 wilmet

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Posted 12 February 2007 - 05:54 PM

seeing as I'm only playing regular YR against brutal AIs that are totally useless, I might be in for a shock when playing the mod for the first time :rolleyes:

I guess the moral is "don't forget about flack" :ohmy:

(out of curiosity, which side were you playing as and against?)
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

work is sacred...so don't go near it.

#8 Sudeki

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Posted 12 February 2007 - 06:28 PM

:ohmy: beaten by easy AI how embarasssing.............. :D joking.

Great, a better AI means better gameplay offline. How strong are the airstike, is it one hit kill :rolleyes:?

Edited by Sudeki, 12 February 2007 - 06:34 PM.


#9 Mig Eater

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Posted 12 February 2007 - 06:40 PM

It was US Vs US, American is the only side I've re-coded so far.

I haven't added the flak guns yet :ohmy: I Only had M16 & P-51. The AI’s P-47 seam to hunt down any M16 I make so there not doing much. The AI also builds their own P-51s to, so gameplay is heavily dependant on air-superiority. You basically need control of the skies just to build anything XD

It too much fun tho! I’m spending more time playing then working on the inis :rolleyes:


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#10 wilmet

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Posted 12 February 2007 - 06:51 PM

that's a good sign at least :rolleyes:
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

work is sacred...so don't go near it.

#11 OmegaBolt

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Posted 12 February 2007 - 07:56 PM

Hey hey I sometimes get beaten by YR AIs after being used to more aggressive ones. :p

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#12 Jeeves

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Posted 13 February 2007 - 12:12 AM

>.>

I'm doomed!:p

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#13 LEGO

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Posted 13 February 2007 - 01:23 AM

A real fan of WW2 and DDay needs no easy AI. Only brutal, more brutal, and even more brutal :p
And seriously, don't make flaks too strong, keep it weak enough so that at least US,GB can win a war almost simply from air.
And as we have 1.08se, do you plan to make P47s be able to anti-air? sure keep P51s jjet.
It really cool and breathtaking to see my jjet F15Cs overwhelmed by waves, and waves of groundattack MIGs, in my a little changed CodeRed :p
---------------------------------------------------------------------------------
Well, not a single discuss on this? :)
Is it coz it's an offtopic here, or DDay no longer needs disscution and suggestion? Or simplly no one came here in last 2 days?? :(
Seriously I think it's important. And beside this I'd like to see carrier fighters being able to anti -air, at least the Hellcats to anti -air.(yes, 1.08se allows this)

Edited by LEGO, 15 February 2007 - 01:30 AM.


#14 Sudeki

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Posted 15 February 2007 - 11:40 PM

Ok.....how about making ingame pics when you play You VS AI....so we can see how you lose/won the game :p .

#15 LEGO

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Posted 16 February 2007 - 12:12 AM

Hey man! I'm not here to boast myself, if I made you think so I'm sorry. :(
I said those coz it's what I believe may be important to at least some fans(sure including me) but forgot by everyone here. Hope I'm wrong.
I just hope there is no regret in DDay :thumbsupsmiley: .

#16 Mig Eater

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Posted 16 February 2007 - 12:20 AM

@Sudeki

I will do once I've added some more stuff (lots of missing cameos atm etc :thumbsupsmiley: )

I have worked on the AI tho & easy AI is easy now so I wont be getting my ass kicked. Still takes me twice as long to take out a D-day easy AI compared to a RA2 one, but that’s really because one unit spamming doesn’t work.

@LEGO

Sorry just been busy >_> the P-47 already has a secondary A2A weapon & A2A carrier fighters are in the works.


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#17 LEGO

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Posted 16 February 2007 - 12:35 AM

Aha! Praise you, Great Eater :thumbsupsmiley: !

#18 Sudeki

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Posted 16 February 2007 - 01:20 AM

@Sudeki

I will do once I've added some more stuff (lots of missing cameos atm etc :p )

I have worked on the AI tho & easy AI is easy now so I wont be getting my ass kicked. Still takes me twice as long to take out a D-day easy AI compared to a RA2 one, but that’s really because one unit spamming doesn’t work.


;) ......kool, thats all i want to know.... :thumbsupsmiley: .

Good Luck making those cameos :) .

#19 Mig Eater

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Posted 16 February 2007 - 10:31 PM

I just had another funky AI error ;) I added scripts so the AI would build a new MCV after their conyard was destroyed but instead the AI built several of them during the game & then moved them to free areas & built new bases o_0 It had three bases at one point, one of which was close to my own. The artillery it built around that new base was within range of my own, it was quite funny seeing base defences duelling it out :thumbsupsmiley:


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#20 LEGO

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Posted 17 February 2007 - 12:40 AM

O Yeh! I always want AIs to build sub-bases ;)




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