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Remix 2.20 Bug List


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#161 Guest_kilgore_*

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Posted 13 May 2007 - 01:50 PM

hi, loooooonnnng time forum reader, 1st time poster.
after much game playing i've come across some bugs (i think!)

1.
firstly are the mine upgrades for china generals. some of the command buttons are in different possitions, for example take infantry gen. an upgraded gattling cannon defense site may have mine upgrade in slot 10, but radar site it would be in slot 12. this causes the neutron mine upgrade to not appear for the radar site but does for gattling cannon. not anything massive but is annoying that some buildings allow second mine upgrades but others don't.

2.
in tank general, when you purchase emergancy repair 3, it causes all existing tech2 centers to change their command bar to the propagander center command bar. this also aplies if you build another tech2 center after this has happened.

3. not really bugs but issues i'm not sure pend is aware of. the manhunter mech seems extremely over powered, i just finished a game where it destroyed a pp by itself in about 6 seconds! also takes out vehicles rapidly, pretty powerful for a MANhunter!
china tank gens troop crawler with upgraded gatling cannon has a massive range, larger than standard gattling tank. thinking about it, the tankhunter and manhunter mechs both seem to have a large range, definately outside of defense sites range, again not sure if thats intentional

congrats on the great mod, i'm eagerly awaiting each new release!

#162 Pendaelose

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Posted 16 May 2007 - 02:53 PM

version 2.29 is out now, so the 2.2 buglist is "mostly" obsolete, though there are a few that got through. Also, durring my HD crash many of the bugs were fixed, but that progress was lost. I'm not really sure where I stand on some of them, such as Tank General's Tech2 center command button bug.

I'll check into the mechs. By intent the Manhunter should do double the damage of a gattling tank and have the same range, and the tankhunter should have the same range as well. I'll double check them to make sure this is the case.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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