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Voxel Section Editor III 1.32 is online!


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#1 Banshee

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Posted 13 February 2007 - 05:47 PM

Hello everyone! I've released the new Voxel Section Editor III 1.32 that comes to improve several important aspects of the program. The first priority was the auto normals, which still had few problems. The second change was the adition of some short cuts which were available on the old VXLSE II. And, as a bonus, I've ressurected the 3D preview window from the VXLSE II 2.1 SE OpenGL version totally adapted to the new rendering code. The old preview still works and both can be used together (in this case, at half speed until I find a way to bypass this limitation).

So, I highly recommend everyone to update your VXLSE III to the latest version. Here's the change log:


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Voxel Section Editor III 1.32 ChangeLog:
- revisions by Banshee
- Added: 3D Preview window from VXLSE II 2.1 OpenGL edition is now back and it can render together with the current Preview (at half speed, in this case). It can also be resized and all features from the traditional preview were incorporated into it.
- Added: Shortcuts from VXLSE II are back. You can move the X, Y and Z axis by pressing x, y and z. To move backwards, add shift to it. Some other random shortcuts were added.
- Updated: Autonormalizer is now even better. Now it uses the concept of influence area to no longer miss the direction on few specific cases.




Support for this tool is available at the Voxel Section Editor III forum (guest posting allowed).

You can download it at our Utilities Section. If you own a fan site, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that Will, Plasmadroid, Koen, Stucuk and I are credited for our efforts. And, happy voxelling!
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#2 MaryJo

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Posted 13 February 2007 - 06:34 PM

I'm loving this, cool work on the VSE III, but you should really release a single updated version instead of these quick updates everytime :p


 


#3 Banshee

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Posted 13 February 2007 - 07:07 PM

Unfortunatelly, I need feedback in order to track problems on the program. Releasing quick patches is more efficient to get feedback and get motivated to improve it. I'm only one person and testing every single situation that the program allows on my own is nearly impossible or would delay the development of the program too much.
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#4 MaryJo

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Posted 13 February 2007 - 09:03 PM

:p I wasn't trying to be an arse to you, but why not arming a beta-testing team? you know, like in mods.

They test the program before the release for bug tracking and then you could just update it.

really, i wasn't trying to be an arse :p


 


#5 Banshee

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Posted 13 February 2007 - 09:12 PM

Beta testing team helps a bit because there is one or two people out of ten really interested on beta testing. The others simply want an updated tool. In the end, if I make it public, I still get a better feedback.
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#6 Jeeves

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Posted 14 February 2007 - 03:47 AM

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Now I can stop bugging you about shortcuts :p

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#7 Guest_ufo_*

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Posted 11 April 2011 - 09:55 PM

:p :huh: gdgdtthhrth :grin:

#8 Guest_geffer_*

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Posted 11 April 2011 - 10:00 PM

:grin: hoy el editor no ofrece muchas ventajas para el editamiento cre que deveria tener muchas mas cosas. :huh:

y es aburrido hacer vlx paorque te tardas mucho :p




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