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#61 Anarion II

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Posted 08 March 2007 - 04:18 PM

Hi everybody ,
i have done some codings . i built Strider's Powers . i learned how to put Summon allies power for heros. but anyway my athelas power doesn't work :rolleyes:
when i click on it , everything works well but i don't see any healing . what i must do ?
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#62 Juissi

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Posted 08 March 2007 - 04:19 PM

Post the codes and we will propably find the problem :rolleyes:

#63 Anarion II

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Posted 08 March 2007 - 05:53 PM

;-------------------------------------------------------------------------------------
; ATHELAS
;-------------------------------------------------------------------------------------
Behavior = SpecialPowerModule ModuleTag_StriderAthelas
SpecialPowerTemplate = SpecialAbilityAragornAthelas
UpdateModuleStartsAttack = Yes
TriggerFX = FX_AragornAthelas
SetModelCondition = ModelConditionState:USER_2
SetModelConditionTime = 2.1
End

Behavior = SpecialAbilityUpdate ModuleTag_StriderAthelasUpdate
SpecialPowerTemplate = SpecialAbilityAragornAthelas
StartAbilityRange = 2.0
UnpackTime = 1 ; Nothing to touching it
PreparationTime = 3 ; touching it to grabbing it
PackTime = 2096 ; whacking it to holding it nice
AwardXPForTriggering = 0
End

Behavior = AutoAbilityBehavior ModuleTag_MyAthelasAutoAbility
SpecialAbility = SpecialAbilityAragornAthelas
MaxScanRange = 150
Query = 1 NONE +HERO ALLIES
End

Behavior = AutoHealBehavior ModuleTag_StriderAthelasHealing
StartsActive = Yes ; Active, as in no upgrade required
ButtonTriggered = Yes ; But doesn't actually run on its own.
HealingAmount = ATHELAS_HEAL_AMOUNT
Radius = 300
HealOnlyOthers = No
SingleBurst = Yes
UnitHealPulseFX = FX_AragornAthelas
KindOf = HERO
End

this is in my hero's ini
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#64 IthronAiwendil

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Posted 08 March 2007 - 07:20 PM

Put the autoheal behavior before any other engineering parameter code.

#65 Anarion II

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Posted 08 March 2007 - 09:13 PM

thank you ! it worked
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#66 Anarion II

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Posted 09 March 2007 - 06:01 PM

hi everybody

i have a question , in order to modelling , can i use 3ds max ? if yes , how ?

special thanks to helpers
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#67 Lauri

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Posted 09 March 2007 - 06:04 PM

yes, 3d max is in fact the best BFME modeling tool ;) I have the 7th, but I don't know which one you've got.... I think the 8th works too but yeah....
You have to install EA's mod SDK, and also a W3D importer ;)

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#68 Anarion II

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Posted 09 March 2007 - 06:18 PM

thanks for helping me , lauri

i will download that SDK soon .
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#69 Anarion II

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Posted 09 March 2007 - 07:59 PM

how can i customize my hero's Leadership ?
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#70 Lauri

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Posted 09 March 2007 - 09:17 PM

in the file called Attributesmodifier.ini ;) If you want it better explained, it tells you what it does right there in the file :mad2: EA shows us ;)

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#71 Anarion II

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Posted 10 March 2007 - 09:14 AM

thanks for helping !
i have done it.
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#72 shadewolf56

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Posted 10 March 2007 - 07:27 PM

i have some commandset question 2 :crazed:

1. how can i get all the heroes of good on all the factions same with evil like elves dwarves heroes are on mens vice versa

2. how can i edit the spell book by replacing some powers with others

3. how can i make it so special units like noldor warriors or death bringers are not limited to 3

#73 Lauri

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Posted 10 March 2007 - 10:28 PM

I just reformatted my comp, and it's working smooth, and then I'm happy :crazed:

1) well, it's in playertemplate.ini :crazed: in the line BuildableHeroesMP = heroes here you should add all heroes :evgr: to make it easier for you, just copy this in every good factions BuildableHeroesMP :lol:
BuildableHeroesMP = CreateAHero GondorBoromir RohanTheoden RohanEowyn GondorFaramir RohanEomer GondorAragornMP GondorGandalf ElvenArwen ElvenHaldir ElvenGlorfindel ElvenLegolas ElvenThranduil ElvenElrond DwarvenGloin DwarvenDain DwarvenGimli
and evil's
BuildableHeroesMP	= CreateAHero IsengardLurtz IsengardSharku IsengardWormTongue IsengardSaruman EvilMenBlackRider EvilMenBlackRider EvilMenBlackRider MordorMouthOfSauron MordorFellBeast MordorFellBeast MordorWitchKingOnFellBeast WildGoblinKing WildShelob Drogoth

2) this is Men's spellbook
CommandSet MenSpellBookCommandSet
	1 = Command_SpellBookHeal
	2 = Command_SpellBookRallyingCall
	3 = Command_SpellBookElvenWoodMP
	
	4 = Command_SpellBookTomBombadil
	5 = Command_SpellBookHobbitAllies
	6 = Command_SpellBookLoneTower
	7 = Command_SpellBookArrowVolleyGood

	8 = Command_SpellBookCloudBreak
	9 = Command_SpellBookRohanAllies
	10 = Command_SpellBookDunedainAllies

	11 = Command_SpellBookArmyoftheDead
	12 = Command_SpellBookEarthquake
End

CommandSet MenSpellStoreCommandSet
	1 = Command_PurchaseSpellHeal
	2 = Command_PurchaseSpellRallyingCallMP
	3 = Command_PurchaseSpellElvenWoodMP
	
	4 = Command_PurchaseSpellLoneTowerMen
	5 = Command_PurchaseSpellArrowVolleyGood
	6 = Command_PurchaseSpellTomBombadil
	7 = Command_PurchaseSpellHobbitAllies

	8 = Command_PurchaseSpellRohanAllies
	9 = Command_PurchaseSpellCloudBreak
	10 = Command_PurchaseSpellDunedainAllies

	11 = Command_PurchaseSpellArmyoftheDead
	12 = Command_PurchaseSpellEarthquake
End
you have to replace those to change around in the spells :lol: like, if you want to have the Elves Farsight spell, replace it with the ones in Men's that you don't want :lol: Command_SpellBookFarsight and Command_PurchaseSpellFarsight :lol: note that one is PurchaseSpell, and one is SpellBook.... but if you do this, you might have trouble getting it to work :evgr: there's a file called science.ini which you might have to edit.... ask again if it doesn't work ;)

3) it's in their ini (ie elvenhordes.ini)... there's a thing called MaxSimultaneousOfType, and it says 3... search for MaxSimultaneousOfType and you should see a line like that, and then replace 3 with whatever you want... if you don't want there to be a limit, place a ; before the line, so it looks like
;		 MaxSimultaneousOfType	= 3

hope this helps ;)

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#74 Anarion II

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Posted 11 March 2007 - 04:45 PM

good helping ... special thanks
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#75 Guest_Guest_*

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Posted 18 March 2007 - 05:58 PM

i have done Prince Imrahil

#76 Anarion II

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Posted 18 March 2007 - 10:45 PM

special thanks to JEV3 and Alensis
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#77 Anarion II

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Posted 20 March 2007 - 09:32 AM

i have built new rangers but when i create them , they dont come out of the building completely , and i have to select the ones that comed out then i move them.

what i must do ?
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#78 Anarion II

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Posted 03 April 2007 - 04:59 PM

I fixed that problem.
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#79 Anarion II

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Posted 18 May 2007 - 06:33 PM

Hi !
i am very busy these days ... i have final exams for 1 month , and i am taking a rest from modding.

Bye
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